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	<title>HPL3/Amnesia: Rebirth/Scripting/Scripting Api/MovingButton - Revision history</title>
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	<updated>2026-05-01T17:19:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/MovingButton&amp;diff=6167&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/MovingButton&amp;diff=6167&amp;oldid=prev"/>
		<updated>2020-11-15T23:06:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#MovingButton_Blink|MovingButton_Blink]](const [[../../tString|tString]] &amp;amp;in asName)|Makes the MovingButton blink in accordance to how it is set up in the ent file}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#MovingButton_GetStateAmount|MovingButton_GetStateAmount]](const [[../../tString|tString]] &amp;amp;in asName)|Returns the current state of the MovingButton}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#MovingButton_IsDisabled|MovingButton_IsDisabled]](const [[../../tString|tString]] &amp;amp;in asName)|Checks if the MovingButton is disabled (will not light up or respond to presses)}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#MovingButton_IsLocked|MovingButton_IsLocked]](const [[../../tString|tString]] &amp;amp;in asName)|Checks if the MovingButton is locked}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#MovingButton_IsSwitchedOn|MovingButton_IsSwitchedOn]](const [[../../tString|tString]] &amp;amp;in asName)|Returns the state of the button, on/off}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#MovingButton_SetCanBeSwitchedOff|MovingButton_SetCanBeSwitchedOff]](const [[../../tString|tString]] &amp;amp;in asName, bool abState)|Sets if the moving button can be switched off by the player or not}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#MovingButton_SetCanBeSwitchedOn|MovingButton_SetCanBeSwitchedOn]](const [[../../tString|tString]] &amp;amp;in asName, bool abState)|Sets if the moving button can be switched on by the player or not}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#MovingButton_SetDisabled|MovingButton_SetDisabled]](const [[../../tString|tString]] &amp;amp;in asName, bool abState, bool abUseEffects &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; true)|Sets the MovingButtons disabled state}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#MovingButton_SetLocked|MovingButton_SetLocked]](const [[../../tString|tString]] &amp;amp;in asName, bool abState, bool abUseEffects &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; true)|Sets the MovingButtons locked state}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#MovingButton_SetReturnToOffTime|MovingButton_SetReturnToOffTime]](const [[../../tString|tString]] &amp;amp;in asName, float afTime)|Sets the time it should take for the button to return to its off state}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#MovingButton_SetSwitchedOn|MovingButton_SetSwitchedOn]](const [[../../tString|tString]] &amp;amp;in asName, bool abState, bool abEffects)|Switches a button on/off}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_Blink}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void MovingButton_Blink(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Makes the MovingButton blink in accordance to how it is set up in the ent file.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_GetStateAmount}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float MovingButton_GetStateAmount(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Returns the current state of the MovingButton}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_IsDisabled}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool MovingButton_IsDisabled(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Checks if the MovingButton is disabled (will not light up or respond to presses).}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|bool, true &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; disabled, false &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; enabled.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_IsLocked}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool MovingButton_IsLocked(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Checks if the MovingButton is locked.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|bool, true &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; locked, false &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; unlocked.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_IsSwitchedOn}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool MovingButton_IsSwitchedOn(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Returns the state of the button, on/off.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|bool, true &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; on - false &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; off.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_SetCanBeSwitchedOff}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void MovingButton_SetCanBeSwitchedOff(const tString &amp;amp;in asName,&lt;br /&gt;
                                      bool abState)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets if the moving button can be switched off by the player or not}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abState|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_SetCanBeSwitchedOn}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void MovingButton_SetCanBeSwitchedOn(const tString &amp;amp;in asName,&lt;br /&gt;
                                     bool abState)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets if the moving button can be switched on by the player or not}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abState|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_SetDisabled}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void MovingButton_SetDisabled(const tString &amp;amp;in asName,&lt;br /&gt;
                              bool abState,&lt;br /&gt;
                              bool abUseEffects = true)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the MovingButtons disabled state}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abState|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abUseEffects|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_SetLocked}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void MovingButton_SetLocked(const tString &amp;amp;in asName,&lt;br /&gt;
                            bool abState,&lt;br /&gt;
                            bool abUseEffects = true)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the MovingButtons locked state}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abState|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abUseEffects|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_SetReturnToOffTime}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void MovingButton_SetReturnToOffTime(const tString &amp;amp;in asName,&lt;br /&gt;
                                     float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the time it should take for the button to return to its off state.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|afTime, time to return to off state.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|MovingButton_SetSwitchedOn}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void MovingButton_SetSwitchedOn(const tString &amp;amp;in asName,&lt;br /&gt;
                                bool abState,&lt;br /&gt;
                                bool abEffects)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Switches a button on/off.&amp;lt;br/&amp;gt;the change will not be apparent to the player.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abState|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abEffects|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
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