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	<title>HPL3/Amnesia: Rebirth/Scripting/Scripting Api/Map - Revision history</title>
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	<updated>2026-05-15T16:11:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/Map&amp;diff=6162&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
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		<updated>2020-11-15T23:05:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Map_GetBillboardArray|Map_GetBillboardArray]](const [[../../tString|tString]] &amp;amp;in asName, [[../../array|array]]&amp;lt;[[../../cBillboard|cBillboard@]]&amp;gt; &amp;amp;inout avOutBillboards)|Creates an array of billboards with a given name}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Map_GetDecalArray|Map_GetDecalArray]](const [[../../tString|tString]] &amp;amp;in asName, [[../../array|array]]&amp;lt;[[../../cMeshEntity|cMeshEntity@]]&amp;gt; &amp;amp;inout avOutDecals)|Fills an array with dynamic decals with a given name}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Map_GetFogAreaArray|Map_GetFogAreaArray]](const [[../../tString|tString]] &amp;amp;in asName, [[../../array|array]]&amp;lt;[[../../cFogArea|cFogArea@]]&amp;gt; &amp;amp;inout avOutFogAreas)|Creates an array of fog areas with a given name}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Map_GetLensFlareArray|Map_GetLensFlareArray]](const [[../../tString|tString]] &amp;amp;in asName, [[../../array|array]]&amp;lt;[[../../cLensFlare|cLensFlare@]]&amp;gt; &amp;amp;inout avOutLensFlares)|Creates an array of lens flares with a given name}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Map_GetLightArray|Map_GetLightArray]](const [[../../tString|tString]] &amp;amp;in asName, [[../../array|array]]&amp;lt;[[../../iLight|iLight@]]&amp;gt; &amp;amp;inout avOutLights)|Creates an array of lights with a given name}}&lt;br /&gt;
{{CodeDocSummaryItem|bool|[[#Map_GetParticleSystemArray|Map_GetParticleSystemArray]](const [[../../tString|tString]] &amp;amp;in asName, [[../../array|array]]&amp;lt;[[../../cParticleSystem|cParticleSystem@]]&amp;gt; &amp;amp;inout avOutParticles)|Creates an array of particle systems with a given name}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|Map_GetBillboardArray}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Map_GetBillboardArray(const tString &amp;amp;in asName,&lt;br /&gt;
                           cBillboard@ &amp;amp;inout avOutBillboards)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Creates an array of billboards with a given name.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avOutBillboards|[[../../cBillboard|cBillboard@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|array&amp;lt;cBillboard@&amp;gt;, array of billboards found.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Map_GetDecalArray}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Map_GetDecalArray(const tString &amp;amp;in asName,&lt;br /&gt;
                       cMeshEntity@ &amp;amp;inout avOutDecals)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Fills an array with dynamic decals with a given name.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avOutDecals|[[../../cMeshEntity|cMeshEntity@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|array&amp;lt;cMeshEntity@&amp;gt;, array of lights found.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Map_GetFogAreaArray}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Map_GetFogAreaArray(const tString &amp;amp;in asName,&lt;br /&gt;
                         cFogArea@ &amp;amp;inout avOutFogAreas)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Creates an array of fog areas with a given name.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avOutFogAreas|[[../../cFogArea|cFogArea@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|array&amp;lt;cFogArea@&amp;gt;, array of fog areas found.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Map_GetLensFlareArray}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Map_GetLensFlareArray(const tString &amp;amp;in asName,&lt;br /&gt;
                           cLensFlare@ &amp;amp;inout avOutLensFlares)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Creates an array of lens flares with a given name.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avOutLensFlares|[[../../cLensFlare|cLensFlare@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|array&amp;lt;cLensFlare@&amp;gt;, array of lens flares found.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Map_GetLightArray}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Map_GetLightArray(const tString &amp;amp;in asName,&lt;br /&gt;
                       iLight@ &amp;amp;inout avOutLights)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Creates an array of lights with a given name.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avOutLights|[[../../iLight|iLight@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|array&amp;lt;iLight@&amp;gt;, array of lights found.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Map_GetParticleSystemArray}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;bool Map_GetParticleSystemArray(const tString &amp;amp;in asName,&lt;br /&gt;
                                cParticleSystem@ &amp;amp;inout avOutParticles)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Creates an array of particle systems with a given name.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|avOutParticles|[[../../cParticleSystem|cParticleSystem@]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|bool|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
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