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	<title>HPL3/Amnesia: Rebirth/Scripting/Scripting Api/Light - Revision history</title>
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	<updated>2026-05-14T06:44:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
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		<updated>2020-11-15T23:05:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_FadeBrightnessTo|Light_FadeBrightnessTo]](const [[../../tString|tString]] &amp;amp;in asLightName, float afBrightness, float afTime, [[../../eEasing|eEasing]] aEasing &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; eEasing_Linear)|Fades the brightness of one or more lights to a specified value}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_FadeBrightnessToDefault|Light_FadeBrightnessToDefault]](const [[../../tString|tString]] &amp;amp;in asLightName, float afTime, [[../../eEasing|eEasing]] aEasing &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; eEasing_Linear)|Fades the brightness of one or more lights to a the default value}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_FadeTo|Light_FadeTo]](const [[../../tString|tString]] &amp;amp;in asLightName, const [[../../cColor|cColor]] &amp;amp;in acColor, float afRadius, float afTime)|Fades one or more lights to a specified color and radius}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#Light_GetBrightness|Light_GetBrightness]](const [[../../tString|tString]] &amp;amp;in asLightName)|Gets the brightness of a light}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#Light_GetDefaultBrightness|Light_GetDefaultBrightness]](const [[../../tString|tString]] &amp;amp;in asLightName)|Returns the default brightness of a light}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetBrightness|Light_SetBrightness]](const [[../../tString|tString]] &amp;amp;in asLightName, float afBrightness)|Sets the brightness of one or more lights}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetCastShadows|Light_SetCastShadows]](const [[../../tString|tString]] &amp;amp;in asLightName, bool abX)|Sets the casts shadow}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetCheapGobo|Light_SetCheapGobo]](const [[../../tString|tString]] &amp;amp;in asLightName, bool abX)|Sets if a cheaper version of gobo rendering should be used}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetFlickerActive|Light_SetFlickerActive]](const [[../../tString|tString]] &amp;amp;in asLightName, bool abX)|Activates or deactivates the flicker of one or more lights}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetShadowBiasMul|Light_SetShadowBiasMul]](const [[../../tString|tString]] &amp;amp;in asLightName, float afBias, float afSlopeBias)|Sets the shadow bias for one or more lights}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetupFlicker|Light_SetupFlicker]](const [[../../tString|tString]] &amp;amp;in asLightName, const [[../../cColor|cColor]] &amp;amp;in aOffCol, float afOffRadius, float afOnMinLength, float afOnMaxLength, const [[../../tString|tString]] &amp;amp;in asOnSound, const [[../../tString|tString]] &amp;amp;in asOnPS, float afOffMinLength, float afOffMaxLength, const [[../../tString|tString]] &amp;amp;in asOffSound, const [[../../tString|tString]] &amp;amp;in asOffPS, bool abFade, float afOnFadeMinLength, float afOnFadeMaxLength, float afOffFadeMinLength, float afOffFadeMaxLength)|Set up the flicker of one or more lights}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Light_SetVisible|Light_SetVisible]](const [[../../tString|tString]] &amp;amp;in asLightName, bool abVisible)|Sets the visibility of one or more lights}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|Light_FadeBrightnessTo}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_FadeBrightnessTo(const tString &amp;amp;in asLightName,&lt;br /&gt;
                            float afBrightness,&lt;br /&gt;
                            float afTime,&lt;br /&gt;
                            eEasing aEasing = eEasing_Linear)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Fades the brightness of one or more lights to a specified value.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afBrightness|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailParam|aEasing|[[../../eEasing|eEasing]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_FadeBrightnessToDefault}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_FadeBrightnessToDefault(const tString &amp;amp;in asLightName,&lt;br /&gt;
                                   float afTime,&lt;br /&gt;
                                   eEasing aEasing = eEasing_Linear)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Fades the brightness of one or more lights to a the default value.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailParam|aEasing|[[../../eEasing|eEasing]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_FadeTo}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_FadeTo(const tString &amp;amp;in asLightName,&lt;br /&gt;
                  const cColor &amp;amp;in acColor,&lt;br /&gt;
                  float afRadius,&lt;br /&gt;
                  float afTime)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Fades one or more lights to a specified color and radius.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|acColor|[[../../cColor|cColor]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afRadius|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afTime|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_GetBrightness}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float Light_GetBrightness(const tString &amp;amp;in asLightName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Gets the brightness of a light}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|float, the brightness of the light}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_GetDefaultBrightness}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;float Light_GetDefaultBrightness(const tString &amp;amp;in asLightName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Returns the default brightness of a light}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|float|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetBrightness}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetBrightness(const tString &amp;amp;in asLightName,&lt;br /&gt;
                         float afBrightness)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the brightness of one or more lights}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afBrightness|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetCastShadows}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetCastShadows(const tString &amp;amp;in asLightName,&lt;br /&gt;
                          bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the casts shadow. Used only by spotlights (for now).}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetCheapGobo}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetCheapGobo(const tString &amp;amp;in asLightName,&lt;br /&gt;
                        bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets if a cheaper version of gobo rendering should be used}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetFlickerActive}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetFlickerActive(const tString &amp;amp;in asLightName,&lt;br /&gt;
                            bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Activates or deactivates the flicker of one or more lights}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetShadowBiasMul}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetShadowBiasMul(const tString &amp;amp;in asLightName,&lt;br /&gt;
                            float afBias,&lt;br /&gt;
                            float afSlopeBias)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the shadow bias for one or more lights}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afBias|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afSlopeBias|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetupFlicker}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetupFlicker(const tString &amp;amp;in asLightName,&lt;br /&gt;
                        const cColor &amp;amp;in aOffCol,&lt;br /&gt;
                        float afOffRadius,&lt;br /&gt;
                        float afOnMinLength,&lt;br /&gt;
                        float afOnMaxLength,&lt;br /&gt;
                        const tString &amp;amp;in asOnSound,&lt;br /&gt;
                        const tString &amp;amp;in asOnPS,&lt;br /&gt;
                        float afOffMinLength,&lt;br /&gt;
                        float afOffMaxLength,&lt;br /&gt;
                        const tString &amp;amp;in asOffSound,&lt;br /&gt;
                        const tString &amp;amp;in asOffPS,&lt;br /&gt;
                        bool abFade,&lt;br /&gt;
                        float afOnFadeMinLength,&lt;br /&gt;
                        float afOnFadeMaxLength,&lt;br /&gt;
                        float afOffFadeMinLength,&lt;br /&gt;
                        float afOffFadeMaxLength)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Set up the flicker of one or more lights}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|aOffCol|[[../../cColor|cColor]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afOffRadius|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afOnMinLength|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afOnMaxLength|float|}}&lt;br /&gt;
{{CodeDocDetailParam|asOnSound|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asOnPS|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afOffMinLength|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afOffMaxLength|float|}}&lt;br /&gt;
{{CodeDocDetailParam|asOffSound|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|asOffPS|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abFade|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|afOnFadeMinLength|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afOnFadeMaxLength|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afOffFadeMinLength|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afOffFadeMaxLength|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Light_SetVisible}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Light_SetVisible(const tString &amp;amp;in asLightName,&lt;br /&gt;
                      bool abVisible)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the visibility of one or more lights}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asLightName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abVisible|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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