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	<title>HPL3/Amnesia: Rebirth/Scripting/Scripting Api/Lever - Revision history</title>
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	<updated>2026-05-01T17:19:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/Lever&amp;diff=6159&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/Lever&amp;diff=6159&amp;oldid=prev"/>
		<updated>2020-11-15T23:05:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|int|[[#Lever_GetState|Lever_GetState]](const [[../../tString|tString]] &amp;amp;in asName)|Gets the state of the lever}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Lever_SetAutoMoveEnabled|Lever_SetAutoMoveEnabled]](const [[../../tString|tString]] &amp;amp;in asName, bool abAutoMove)|Enables or disables the auto move property of the lever}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Lever_SetAutoMoveTarget|Lever_SetAutoMoveTarget]](const [[../../tString|tString]] &amp;amp;in asName, int alTarget)|Sets the auto move target of the lever}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Lever_SetInteractionDisablesStuck|Lever_SetInteractionDisablesStuck]](const [[../../tString|tString]] &amp;amp;in asName, bool abX)|Sets if player interaction will disable the stuck state of a lever}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Lever_SetStuckState|Lever_SetStuckState]](const [[../../tString|tString]] &amp;amp;in asName, int alState, bool abEffects)|Sets the stuck state of a lever}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|Lever_GetState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;int Lever_GetState(const tString &amp;amp;in asName)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Gets the state of the lever}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailReturn|int|int, -1 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; min, 0 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; middle, 1 &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; max}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Lever_SetAutoMoveEnabled}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Lever_SetAutoMoveEnabled(const tString &amp;amp;in asName,&lt;br /&gt;
                              bool abAutoMove)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Enables or disables the auto move property of the lever.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abAutoMove|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Lever_SetAutoMoveTarget}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Lever_SetAutoMoveTarget(const tString &amp;amp;in asName,&lt;br /&gt;
                             int alTarget)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the auto move target of the lever.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|alTarget|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Lever_SetInteractionDisablesStuck}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Lever_SetInteractionDisablesStuck(const tString &amp;amp;in asName,&lt;br /&gt;
                                       bool abX)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets if player interaction will disable the stuck state of a lever.&amp;lt;br/&amp;gt;effect on stuck state.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abX|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Lever_SetStuckState}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Lever_SetStuckState(const tString &amp;amp;in asName,&lt;br /&gt;
                         int alState,&lt;br /&gt;
                         bool abEffects)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the stuck state of a lever.&amp;lt;br/&amp;gt;the change will not be apparent to the player.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|alState|int|}}&lt;br /&gt;
{{CodeDocDetailParam|abEffects|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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