<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FScripting_Api%2FConstants</id>
	<title>HPL3/Amnesia: Rebirth/Scripting/Scripting Api/Constants - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL3%2FAmnesia%3A_Rebirth%2FScripting%2FScripting_Api%2FConstants"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/Constants&amp;action=history"/>
	<updated>2026-05-24T16:14:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/Constants&amp;diff=6129&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Constant Summary==  {{CodeDocSummaryTop}} {{CodeDoc...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/Constants&amp;diff=6129&amp;oldid=prev"/>
		<updated>2020-11-15T22:56:14Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Constant Summary==  {{CodeDocSummaryTop}} {{CodeDoc...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Constant Summary==&lt;br /&gt;
&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cColor|cColor]]|[[#cColor_Blue|cColor_Blue]]|The RGBA value of blue.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cColor|cColor]]|[[#cColor_Green|cColor_Green]]|The RGBA value of green.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cColor|cColor]]|[[#cColor_Red|cColor_Red]]|The RGBA value of red.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cColor|cColor]]|[[#cColor_White|cColor_White]]|The RGBA value of white.}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cMath_Epsilon|cMath_Epsilon]]|The value of correction for small floating point numbers.}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cMath_Pi|cMath_Pi]]|Approximate value of pi.}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cMath_PiDiv2|cMath_PiDiv2]]|Approximate value of pi divided by 2.}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cMath_PiDiv4|cMath_PiDiv4]]|Approximate value of pi divided by 4.}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cMath_PiMul2|cMath_PiMul2]]|Approximate value of pi multiplied by 2.}}&lt;br /&gt;
{{CodeDocSummaryItem|float|[[#cMath_Sqrt2|cMath_Sqrt2]]|Approximate value of the square root of 2}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cMatrixf|cMatrixf]]|[[#cMatrixf_Identity|cMatrixf_Identity]]|The identity matrix.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cMatrixf|cMatrixf]]|[[#cMatrixf_Zero|cMatrixf_Zero]]|A zero-filled matrix.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cQuaternion|cQuaternion]]|[[#cQuaternion_Identity|cQuaternion_Identity]]|The quaternion identity.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector2f|cVector2f]]|[[#cVector2f_Down|cVector2f_Down]]|The down-facing 2D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector2f|cVector2f]]|[[#cVector2f_Left|cVector2f_Left]]|The left-facing 2D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector2f|cVector2f]]|[[#cVector2f_MinusOne|cVector2f_MinusOne]]|A negative-one-filled 2D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector2f|cVector2f]]|[[#cVector2f_One|cVector2f_One]]|A one-filled 2D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector2f|cVector2f]]|[[#cVector2f_Right|cVector2f_Right]]|The right-facing 2D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector2f|cVector2f]]|[[#cVector2f_Up|cVector2f_Up]]|The up-facing 2D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector2f|cVector2f]]|[[#cVector2f_Zero|cVector2f_Zero]]|A zero-filled 2D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector2l|cVector2l]]|[[#cVector2l_MinusOne|cVector2l_MinusOne]]|A negative-one-filled 2D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector3f|cVector3f]]|[[#cVector3f_Back|cVector3f_Back]]|The backward-facing 3D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector3f|cVector3f]]|[[#cVector3f_Down|cVector3f_Down]]|The down-facing 3D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector3f|cVector3f]]|[[#cVector3f_Forward|cVector3f_Forward]]|The forward-facing 3D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector3f|cVector3f]]|[[#cVector3f_Left|cVector3f_Left]]|The left-facing 3D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector3f|cVector3f]]|[[#cVector3f_MinusOne|cVector3f_MinusOne]]|A negative-one-filled 3D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector3f|cVector3f]]|[[#cVector3f_One|cVector3f_One]]|A one-filled 3D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector3f|cVector3f]]|[[#cVector3f_Right|cVector3f_Right]]|The right-facing 3D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector3f|cVector3f]]|[[#cVector3f_Up|cVector3f_Up]]|The up-facing 3D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector3f|cVector3f]]|[[#cVector3f_Zero|cVector3f_Zero]]|A zero-filled 3D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector4f|cVector4f]]|[[#cVector4f_MinusOne|cVector4f_MinusOne]]|A negative-one-filled 4D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector4f|cVector4f]]|[[#cVector4f_One|cVector4f_One]]|A one-filled 4D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../cVector4f|cVector4f]]|[[#cVector4f_Zero|cVector4f_Zero]]|A zero-filled 4D vector.}}&lt;br /&gt;
{{CodeDocSummaryItem|[[../../tID|tID]]|[[#tID_Invalid|tID_Invalid]]|The static value of an invalid tID.}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Constant Detail==&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cColor_Blue}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cColor cColor_Blue = cColor(0.0, 0.0, 1.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The RGBA value of blue.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cColor_Green}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cColor cColor_Green = cColor(0.0, 1.0, 0.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The RGBA value of green.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cColor_Red}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cColor cColor_Red = cColor(1.0, 0.0, 0.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The RGBA value of red.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cColor_White}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cColor cColor_White = cColor(1.0, 1.0, 1.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The RGBA value of white.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cMath_Epsilon}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const float cMath_Epsilon = 0.0001&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|&amp;lt;nowiki&amp;gt;The value of correction for small floating point numbers.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;When two floats are subtracted, floating point errors can make the result not exact. (i.e. 3.0 - 2.0 == 1.0 may not strictly be true.) As such, if the difference between two floats is less than the value of cMath_Epsilon, those two floats can be considered equal.&amp;lt;/nowiki&amp;gt;}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cMath_Pi}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const float cMath_Pi = 3.141593&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Approximate value of pi.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cMath_PiDiv2}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const float cMath_PiDiv2&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Approximate value of pi divided by 2.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cMath_PiDiv4}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const float cMath_PiDiv4&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Approximate value of pi divided by 4.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cMath_PiMul2}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const float cMath_PiMul2&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Approximate value of pi multiplied by 2.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cMath_Sqrt2}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const float cMath_Sqrt2&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Approximate value of the square root of 2.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cMatrixf_Identity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cMatrixf cMatrixf_Identity = cMatrixf(1.0, 0.0, 0.0, 0.0,&lt;br /&gt;
                                            0.0, 1.0, 0.0, 0.0,&lt;br /&gt;
                                            0.0, 0.0, 1.0, 0.0,&lt;br /&gt;
                                            0.0, 0.0, 0.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The identity matrix.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cMatrixf_Zero}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cMatrixf cMatrixf_Zero = cMatrixf(0.0, 0.0, 0.0, 0.0,&lt;br /&gt;
                                        0.0, 0.0, 0.0, 0.0,&lt;br /&gt;
                                        0.0, 0.0, 0.0, 0.0,&lt;br /&gt;
                                        0.0, 0.0, 0.0, 0.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A zero-filled matrix.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cQuaternion_Identity}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cQuaternion cQuaternion_Identity = cQuaternion(0.0, 0.0, 0.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The quaternion identity.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector2f_Down}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector2f cVector2f_Down = cVector2f(0.0, -1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The down-facing 2D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector2f_Left}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector2f cVector2f_Left = cVector2f(-1.0, 0.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The left-facing 2D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector2f_MinusOne}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector2f cVector2f_MinusOne = cVector2f(-1.0, -1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A negative-one-filled 2D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector2f_One}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector2f cVector2f_One = cVector2f(1.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A one-filled 2D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector2f_Right}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector2f cVector2f_Right = cVector2f(1.0, 0.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The right-facing 2D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector2f_Up}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector2f cVector2f_Up = cVector2f(0.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The up-facing 2D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector2f_Zero}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector2f cVector2f_Zero = cVector2f(0.0, 0.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A zero-filled 2D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector2l_MinusOne}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector2l cVector2l_MinusOne = cVector2l(-1, -1)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A negative-one-filled 2D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector3f_Back}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f cVector3f_Back = cVector3f(0.0, 0.0, -1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The backward-facing 3D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector3f_Down}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f cVector3f_Down = cVector3f(0.0, -1.0, 0.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The down-facing 3D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector3f_Forward}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f cVector3f_Forward = cVector3f(0.0, 0.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The forward-facing 3D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector3f_Left}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f cVector3f_Left = cVector3f(-1.0, 0.0, 0.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The left-facing 3D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector3f_MinusOne}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f cVector3f_MinusOne = cVector3f(-1.0, -1.0, -1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A negative-one-filled 3D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector3f_One}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f cVector3f_One = cVector3f(1.0, 1.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A one-filled 3D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector3f_Right}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f cVector3f_Right = cVector3f(1.0, 0.0, 0.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The right-facing 3D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector3f_Up}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f cVector3f_Up = cVector3f(0.0, 1.0, 0.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The up-facing 3D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector3f_Zero}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector3f cVector3f_Zero = cVector3f(0.0, 0.0, 0.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A zero-filled 3D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector4f_MinusOne}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector4f cVector4f_MinusOne = cVector4f(-1.0, -1.0, -1.0, -1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A negative-one-filled 4D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector4f_One}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector4f cVector4f_One = cVector4f(1.0, 1.0, 1.0, 1.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A one-filled 4D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|cVector4f_Zero}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const cVector4f cVector4f_Zero = cVector4f(0.0, 0.0, 0.0, 0.0)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|A zero-filled 4D vector.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|tID_Invalid}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;const tID tID_Invalid&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|The static value of an invalid tID.}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
	</entry>
</feed>