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	<title>HPL3/Amnesia: Rebirth/Scripting/Scripting Api/Billboard - Revision history</title>
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	<updated>2026-05-15T18:26:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/Billboard&amp;diff=6130&amp;oldid=prev</id>
		<title>Abion47: Created page with &quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL3/Amnesia:_Rebirth/Scripting/Scripting_Api/Billboard&amp;diff=6130&amp;oldid=prev"/>
		<updated>2020-11-15T22:56:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{ScriptingStub}}  Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!  ==Summary== {{CodeDocSummaryTop}} {{CodeDocSummaryIte...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ScriptingStub}}&lt;br /&gt;
&lt;br /&gt;
Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{CodeDocSummaryTop}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Billboard_SetBrightness|Billboard_SetBrightness]](const [[../../tString|tString]] &amp;amp;in asBillboardName, float afBrightness)|Sets the brightness of a billboard}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Billboard_SetRangeMax|Billboard_SetRangeMax]](const [[../../tString|tString]] &amp;amp;in asBillboardName, float afRangeStart, float afRangeEnd)|Sets the max range of a billboard, getting far away will cause the billboard to fade out}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Billboard_SetRangeMin|Billboard_SetRangeMin]](const [[../../tString|tString]] &amp;amp;in asBillboardName, float afRangeStart, float afRangeEnd)|Sets the minimum range of a billboard, getting closer will cause the billboard to fade out}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Billboard_SetReflectionVisibility|Billboard_SetReflectionVisibility]](const [[../../tString|tString]] &amp;amp;in asBillboardName, bool abVisibleInReflection, bool abVisibleInWorld)|Sets whether the billboard is drawn in reflections or not, and the real world or not}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Billboard_SetRenderLayer|Billboard_SetRenderLayer]](const [[../../tString|tString]] &amp;amp;in asBillboardName, int alLayer)|Sets the layer to render the billboard on}}&lt;br /&gt;
{{CodeDocSummaryItem|void|[[#Billboard_SetVisible|Billboard_SetVisible]](const [[../../tString|tString]] &amp;amp;in asBillboardName, bool abVisible)|Sets if a billboard should be rendered or not}}&lt;br /&gt;
{{CodeDocSummaryBottom}}&lt;br /&gt;
&lt;br /&gt;
==Function Detail==&lt;br /&gt;
{{CodeDocDetailTop|Billboard_SetBrightness}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Billboard_SetBrightness(const tString &amp;amp;in asBillboardName,&lt;br /&gt;
                             float afBrightness)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the brightness of a billboard}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asBillboardName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afBrightness|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Billboard_SetRangeMax}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Billboard_SetRangeMax(const tString &amp;amp;in asBillboardName,&lt;br /&gt;
                           float afRangeStart,&lt;br /&gt;
                           float afRangeEnd)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the max range of a billboard, getting far away will cause the billboard to fade out}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asBillboardName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afRangeStart|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afRangeEnd|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Billboard_SetRangeMin}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Billboard_SetRangeMin(const tString &amp;amp;in asBillboardName,&lt;br /&gt;
                           float afRangeStart,&lt;br /&gt;
                           float afRangeEnd)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the minimum range of a billboard, getting closer will cause the billboard to fade out}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asBillboardName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|afRangeStart|float|}}&lt;br /&gt;
{{CodeDocDetailParam|afRangeEnd|float|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Billboard_SetReflectionVisibility}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Billboard_SetReflectionVisibility(const tString &amp;amp;in asBillboardName,&lt;br /&gt;
                                       bool abVisibleInReflection,&lt;br /&gt;
                                       bool abVisibleInWorld)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets whether the billboard is drawn in reflections or not, and the real world or not.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asBillboardName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abVisibleInReflection|bool|}}&lt;br /&gt;
{{CodeDocDetailParam|abVisibleInWorld|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Billboard_SetRenderLayer}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Billboard_SetRenderLayer(const tString &amp;amp;in asBillboardName,&lt;br /&gt;
                              int alLayer)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets the layer to render the billboard on}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asBillboardName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|alLayer|int|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;br /&gt;
&lt;br /&gt;
{{CodeDocDetailTop|Billboard_SetVisible}}&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;c++&amp;quot;&amp;gt;void Billboard_SetVisible(const tString &amp;amp;in asBillboardName,&lt;br /&gt;
                          bool abVisible)&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
{{CodeDocDetailBody|Sets if a billboard should be rendered or not.}}&lt;br /&gt;
{{CodeDocDetailParamStart}}&lt;br /&gt;
{{CodeDocDetailParam|asBillboardName|[[../../tString|tString]]|}}&lt;br /&gt;
{{CodeDocDetailParam|abVisible|bool|}}&lt;br /&gt;
{{CodeDocDetailReturn|void|}}&lt;br /&gt;
{{CodeDocDetailBottom}}&lt;/div&gt;</summary>
		<author><name>Abion47</name></author>
		
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