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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL2%2FTools%2FSound_Editmode</id>
	<title>HPL2/Tools/Sound Editmode - Revision history</title>
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	<updated>2026-05-04T12:35:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/Tools/Sound_Editmode&amp;diff=4541&amp;oldid=prev</id>
		<title>Mudbill at 18:44, 15 August 2020</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/Tools/Sound_Editmode&amp;diff=4541&amp;oldid=prev"/>
		<updated>2020-08-15T18:44:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:44, 15 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Sound EditMode =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Sound EditMode=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This EditMode is used to create Sound Entities in the map. These are used to add ambience sound, static sounds like water flowing, or pretty much any sound you want.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This EditMode is used to create Sound Entities in the map. These are used to add ambience sound, static sounds like water flowing, or pretty much any sound you want.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have into account that these options will be valid for objects created right after changing them, so any Sound Entity that is already created will keep its settings.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have into account that these options will be valid for objects created right after changing them, so any Sound Entity that is already created will keep its settings.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More on sounds [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:hpl2:tools:editors:sounds&lt;/del&gt;|here]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More on sounds [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;HPL2/Sounds&lt;/ins&gt;|here]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Mudbill</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/Tools/Sound_Editmode&amp;diff=4533&amp;oldid=prev</id>
		<title>Mudbill: Mudbill moved page Hpl2:Tools:editors:sound editmode to HPL2/Tools/Sound Editmode without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/Tools/Sound_Editmode&amp;diff=4533&amp;oldid=prev"/>
		<updated>2020-08-15T18:42:13Z</updated>

		<summary type="html">&lt;p&gt;Mudbill moved page &lt;a href=&quot;/page?title=Hpl2:Tools:editors:sound_editmode&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Hpl2:Tools:editors:sound editmode (page does not exist)&quot;&gt;Hpl2:Tools:editors:sound editmode&lt;/a&gt; to &lt;a href=&quot;/page/HPL2/Tools/Sound_Editmode&quot; title=&quot;HPL2/Tools/Sound Editmode&quot;&gt;HPL2/Tools/Sound Editmode&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:42, 15 August 2020&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>Mudbill</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/Tools/Sound_Editmode&amp;diff=824&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/Tools/Sound_Editmode&amp;diff=824&amp;oldid=prev"/>
		<updated>2020-07-09T13:48:39Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Sound EditMode =&lt;br /&gt;
&lt;br /&gt;
This EditMode is used to create Sound Entities in the map. These are used to add ambience sound, static sounds like water flowing, or pretty much any sound you want.&lt;br /&gt;
&lt;br /&gt;
To create a Sound Entity, just click on the grid when this EditMode is active. This will create an &amp;quot;empty&amp;quot; Sound Entity, meaning it is just a container.&lt;br /&gt;
Optionally, you can set up the .snt file that will be used by the newly created Sound Entity, in the only input that shows on the EditMode window. &lt;br /&gt;
&lt;br /&gt;
Have into account that these options will be valid for objects created right after changing them, so any Sound Entity that is already created will keep its settings.&lt;br /&gt;
&lt;br /&gt;
More on sounds [[:hpl2:tools:editors:sounds|here]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
	</entry>
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