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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL2%2FTools%2FModel_Editor%2FBones</id>
	<title>HPL2/Tools/Model Editor/Bones - Revision history</title>
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	<updated>2026-05-24T18:11:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/Tools/Model_Editor/Bones&amp;diff=4497&amp;oldid=prev</id>
		<title>Mudbill: Mudbill moved page Hpl2:Tools:editors:model editor:bones to HPL2/Tools/Model Editor/Bones without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/Tools/Model_Editor/Bones&amp;diff=4497&amp;oldid=prev"/>
		<updated>2020-08-15T18:27:52Z</updated>

		<summary type="html">&lt;p&gt;Mudbill moved page &lt;a href=&quot;/page?title=Hpl2:Tools:editors:model_editor:bones&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Hpl2:Tools:editors:model editor:bones (page does not exist)&quot;&gt;Hpl2:Tools:editors:model editor:bones&lt;/a&gt; to &lt;a href=&quot;/page/HPL2/Tools/Model_Editor/Bones&quot; title=&quot;HPL2/Tools/Model Editor/Bones&quot;&gt;HPL2/Tools/Model Editor/Bones&lt;/a&gt; without leaving a redirect&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:27, 15 August 2020&lt;/td&gt;
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		<author><name>Mudbill</name></author>
		
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/Tools/Model_Editor/Bones&amp;diff=787&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
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		<updated>2020-07-09T13:48:32Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Bones =&lt;br /&gt;
If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones.&lt;br /&gt;
&lt;br /&gt;
General parameters:&lt;br /&gt;
* '''Name''': Name of the bone. Cannot be edited.&lt;br /&gt;
&lt;br /&gt;
Attachments Tab:&lt;br /&gt;
&lt;br /&gt;
Just like with bodies, stuff can be attached to a bone. To do so, just set up the filter and press the attach button, then click on objects you want to attach.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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