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	<title>HPL2/TDD/Scripting - Revision history</title>
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	<updated>2026-05-14T16:40:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/TDD/Scripting&amp;diff=2741&amp;oldid=prev</id>
		<title>Darkfire: Created</title>
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		<updated>2020-08-02T21:03:06Z</updated>

		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;HPL2 uses AngelScript as a way of creating gameplay events, puzzles, etc. With some crafty code and looping timers, certain mechanics can also be altered on a per-map basis.&lt;br /&gt;
==Where to start==&lt;br /&gt;
#First, set up the [[HPL2/Development Environment|development environment]] &lt;br /&gt;
#Learn the [[HPL2/Tutorials/Scripts/Debugging|scripting workflow]]&lt;br /&gt;
#See the [[Hpl2:Tutorials:script:tutorial 1|basics tutorial]] to start with your first script&lt;br /&gt;
#Community-made [[HPL2/Tutorials#Scripting_tutorials|tutorials]] will help you learn to use AngelScript using simple examples.&lt;br /&gt;
#When you are familiar with the basics, see the list of [[HPL2/Engine Scripts|all script functions]] in HPL2 to give you ideas about what else can be done.&lt;br /&gt;
&lt;br /&gt;
You can also check out the [[HPL2/ScriptReference|script reference]] made by the community. It is a group of articles about features of AngelScript and an introduction to programming.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
		
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