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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL2%2FTDD%2FModeling</id>
	<title>HPL2/TDD/Modeling - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL2%2FTDD%2FModeling"/>
	<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/TDD/Modeling&amp;action=history"/>
	<updated>2026-05-01T07:37:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/TDD/Modeling&amp;diff=3395&amp;oldid=prev</id>
		<title>Darkfire: Fixed a sentence</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/TDD/Modeling&amp;diff=3395&amp;oldid=prev"/>
		<updated>2020-08-04T22:15:13Z</updated>

		<summary type="html">&lt;p&gt;Fixed a sentence&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:15, 4 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Information about importing 3D assets into HPL2. The engine supports FBX and COLLADA (.dae). Most assets were made in the latter format.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Information about importing 3D assets into HPL2. The engine supports FBX and COLLADA (.dae). Most assets were made in the latter format.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Hpl2:Tutorials:modeling:tutorialoutsource|Official guide - a tutorial for outsourcers]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Hpl2:Tutorials:modeling:tutorialoutsource|Official guide - a tutorial for outsourcers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most assets have been made using [[Autodesk_Maya|Maya]]. Basic data about the model exporting can be found there. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/del&gt;data about what the Maya version was used to make the original assets, open some .dae files from the game and check the headers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for more data&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most assets have been made using [[Autodesk_Maya|Maya]]. Basic data about the model exporting can be found there. If data about what the Maya version was used to make the original assets &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is needed&lt;/ins&gt;, open some .dae files from the game and check the headers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to a lot of community experimentation, the [[Blender]] article might contain the most in-depth information about exporting to HPL2.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to a lot of community experimentation, the [[Blender]] article might contain the most in-depth information about exporting to HPL2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Darkfire</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/TDD/Modeling&amp;diff=3394&amp;oldid=prev</id>
		<title>Darkfire: Fixed a link</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/TDD/Modeling&amp;diff=3394&amp;oldid=prev"/>
		<updated>2020-08-04T22:14:34Z</updated>

		<summary type="html">&lt;p&gt;Fixed a link&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:14, 4 August 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Information about importing 3D assets into HPL2. The engine supports FBX and COLLADA (.dae). Most assets were made in the latter format.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Information about importing 3D assets into HPL2. The engine supports FBX and COLLADA (.dae). Most assets were made in the latter format.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Hpl2:Tutorials:modeling:tutorialoutsource|Official guide - a tutorial for outsourcers]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Hpl2:Tutorials:modeling:tutorialoutsource|Official guide - a tutorial for outsourcers]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most assets have been made using [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hpl2:Third_party_tools:3d:maya&lt;/del&gt;|Maya]]. Basic data about the model exporting can be found there. If any data about what the Maya version was used to make the original assets, open some .dae files from the game and check the headers for more data.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most assets have been made using [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Autodesk_Maya&lt;/ins&gt;|Maya]]. Basic data about the model exporting can be found there. If any data about what the Maya version was used to make the original assets, open some .dae files from the game and check the headers for more data.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to a lot of community experimentation, the [[Blender]] article might contain the most in-depth information about exporting to HPL2.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to a lot of community experimentation, the [[Blender]] article might contain the most in-depth information about exporting to HPL2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wiki:diff::1.12:old-2750:rev-3394 --&gt;
&lt;/table&gt;</summary>
		<author><name>Darkfire</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/TDD/Modeling&amp;diff=2750&amp;oldid=prev</id>
		<title>Darkfire: Darkfire moved page HPL3/TDD/Modeling to HPL2/TDD/Modeling without leaving a redirect: Misspelling in the path</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/TDD/Modeling&amp;diff=2750&amp;oldid=prev"/>
		<updated>2020-08-02T23:07:37Z</updated>

		<summary type="html">&lt;p&gt;Darkfire moved page &lt;a href=&quot;/page?title=HPL3/TDD/Modeling&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;HPL3/TDD/Modeling (page does not exist)&quot;&gt;HPL3/TDD/Modeling&lt;/a&gt; to &lt;a href=&quot;/page/HPL2/TDD/Modeling&quot; title=&quot;HPL2/TDD/Modeling&quot;&gt;HPL2/TDD/Modeling&lt;/a&gt; without leaving a redirect: Misspelling in the path&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:07, 2 August 2020&lt;/td&gt;
				&lt;/tr&gt;
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&lt;/table&gt;</summary>
		<author><name>Darkfire</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/TDD/Modeling&amp;diff=2745&amp;oldid=prev</id>
		<title>Darkfire: Created</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/TDD/Modeling&amp;diff=2745&amp;oldid=prev"/>
		<updated>2020-08-02T22:10:37Z</updated>

		<summary type="html">&lt;p&gt;Created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Information about importing 3D assets into HPL2. The engine supports FBX and COLLADA (.dae). Most assets were made in the latter format.&lt;br /&gt;
*[[Hpl2:Tutorials:modeling:tutorialoutsource|Official guide - a tutorial for outsourcers]]&lt;br /&gt;
Most assets have been made using [[Hpl2:Third_party_tools:3d:maya|Maya]]. Basic data about the model exporting can be found there. If any data about what the Maya version was used to make the original assets, open some .dae files from the game and check the headers for more data.&lt;br /&gt;
&lt;br /&gt;
Due to a lot of community experimentation, the [[Blender]] article might contain the most in-depth information about exporting to HPL2.&lt;br /&gt;
&lt;br /&gt;
==Retexturing==&lt;br /&gt;
Retexturing the original assets is a fairly simple way of bringing some new things to the engine. It can be done by copying the .dae file, naming it appropriately and then changing the texture file names in the &amp;lt;code&amp;gt;&amp;lt;library_images&amp;gt;&amp;lt;/code&amp;gt; section of the file (when editing it as text). Then open the file in the Model Viewer to generate a material file and either create an entity file or copy the original one, rename it and change the file to point to the newly retextured .dae file.&lt;/div&gt;</summary>
		<author><name>Darkfire</name></author>
		
	</entry>
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