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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL2%2FStatic_Objects</id>
	<title>HPL2/Static Objects - Revision history</title>
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	<updated>2026-05-15T04:57:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/Static_Objects&amp;diff=4466&amp;oldid=prev</id>
		<title>Mudbill: Mudbill moved page Hpl2:Tools:editors:level editor:static objects to HPL2/Static Objects without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/Static_Objects&amp;diff=4466&amp;oldid=prev"/>
		<updated>2020-08-15T18:12:57Z</updated>

		<summary type="html">&lt;p&gt;Mudbill moved page &lt;a href=&quot;/page?title=Hpl2:Tools:editors:level_editor:static_objects&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Hpl2:Tools:editors:level editor:static objects (page does not exist)&quot;&gt;Hpl2:Tools:editors:level editor:static objects&lt;/a&gt; to &lt;a href=&quot;/page/HPL2/Static_Objects&quot; title=&quot;HPL2/Static Objects&quot;&gt;HPL2/Static Objects&lt;/a&gt; without leaving a redirect&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:12, 15 August 2020&lt;/td&gt;
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		<author><name>Mudbill</name></author>
		
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/Static_Objects&amp;diff=813&amp;oldid=prev</id>
		<title>Maintenance script: Upload from wiki</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/Static_Objects&amp;diff=813&amp;oldid=prev"/>
		<updated>2020-07-09T13:48:37Z</updated>

		<summary type="html">&lt;p&gt;Upload from wiki&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Static Objects =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
General Parameters:&lt;br /&gt;
* '''Name''': Name for the static object.&lt;br /&gt;
* '''Position''': 3D Vector storing the position in world.&lt;br /&gt;
* '''Rotation''': 3D Vector storing the rotation.&lt;br /&gt;
* '''Scale''': 3D Vector storing the scale of the placed object.&lt;br /&gt;
* '''Mesh''': file name of the mesh that conforms the static object.&lt;br /&gt;
&lt;br /&gt;
Specific Parameters:&lt;br /&gt;
* '''Cast Shadows''': if enabled, the object will cast shadows when illuminated by a properly set light.&lt;br /&gt;
* '''Collides''': if enabled, the object will keep entities to get through it ingame.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
		
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