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	<id>https://wiki.frictionalgames.com/page?action=history&amp;feed=atom&amp;title=HPL2%2F1.3_Changelog.txt</id>
	<title>HPL2/1.3 Changelog.txt - Revision history</title>
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	<updated>2026-05-14T22:43:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.frictionalgames.com/page?title=HPL2/1.3_Changelog.txt&amp;diff=6813&amp;oldid=prev</id>
		<title>Mudbill: Added file</title>
		<link rel="alternate" type="text/html" href="https://wiki.frictionalgames.com/page?title=HPL2/1.3_Changelog.txt&amp;diff=6813&amp;oldid=prev"/>
		<updated>2024-05-30T14:49:37Z</updated>

		<summary type="html">&lt;p&gt;Added file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Input&lt;br /&gt;
&lt;br /&gt;
- Fixed Mouse sensitivtiy acting weird at certain aspect ratios&lt;br /&gt;
&lt;br /&gt;
- Added full gamepad support.&lt;br /&gt;
&lt;br /&gt;
- Arrow keys and enter can be used for GUI selection.&lt;br /&gt;
&lt;br /&gt;
Modding&lt;br /&gt;
&lt;br /&gt;
- Added support for FBX files and Collada models exported in 3D Max.&lt;br /&gt;
&lt;br /&gt;
- Added Enemy_ManPig entity type.&lt;br /&gt;
&lt;br /&gt;
- Added script function (SetInDarknessEffectsActive) for disabling the InDarkness effects.&lt;br /&gt;
&lt;br /&gt;
- Added script function (StartInsanityEvent) for starting a specific insanity event.&lt;br /&gt;
&lt;br /&gt;
- Added script function (StopCurrentInsanityEvent) for stopping any currently active insanity event.&lt;br /&gt;
&lt;br /&gt;
- Added script function (SetPlayerFallDamageDisabled) for disabling fall damage&lt;br /&gt;
&lt;br /&gt;
- Added script function (SetEntityVisible) for making an entity's mesh invisible&lt;br /&gt;
&lt;br /&gt;
- Added script function (ReplaceEntity) for replacing an entity with a new one.&lt;br /&gt;
&lt;br /&gt;
- Added script function (PlaceEntityAtEntity) for placing an entity at another entity.&lt;br /&gt;
&lt;br /&gt;
- Added script functions (SetBodyMass, GetBodyMass) for getting and setting mass of bodies.&lt;br /&gt;
&lt;br /&gt;
- Added script function (SetEnemySanityDecreaseActive) for turning off an enemy's sanity effects.&lt;br /&gt;
&lt;br /&gt;
- Added script function (GetEnemyStateName) for getting an enemy's state as a string.&lt;br /&gt;
&lt;br /&gt;
- Added Script function (TeleportEnemyToNode) for teleporting enemies to path nodes.&lt;br /&gt;
&lt;br /&gt;
- Added script function (SetPlayerJumpForceMul) for setting a jump force multiplier.&lt;br /&gt;
&lt;br /&gt;
- Added script function (AlertEnemyOfPlayerPresence) for making enemy search for player around the player's position.&lt;br /&gt;
&lt;br /&gt;
- Added script functions (SetPlayerPos, GetPlayerPosX, GetPlayerPosY, GetPlayerPosZ) for setting and getting the player's position.&lt;br /&gt;
&lt;br /&gt;
- Added script functions (SetEntityPos, GetEntityPosX, GetEntityPosY, GetEntityPosZ) for setting and getting the position of entities.&lt;br /&gt;
&lt;br /&gt;
- Added script functions (StringToInt, StringToFloat, StringToBool) for converting strings to other types.&lt;br /&gt;
&lt;br /&gt;
- Added script functions (MathSin, MathCos, MathTan, MathAsin, MathAcos, MathAtan, MathAtan2, MathSqrt, MathPow, MathMin, MathMax, MathClamp, MathAbs) for doing some math operations.&lt;br /&gt;
&lt;br /&gt;
- Replaced AddAttachedPropToProp with AttachPropToProp. The new version fixes an issue where the Z rotation parameter would be used as the Z position. The old version still works and has the same behavior as before but will trigger a warning message.&lt;br /&gt;
&lt;br /&gt;
Debug&lt;br /&gt;
&lt;br /&gt;
- F2 now does a quick map reload when Debug menu is loaded&lt;br /&gt;
&lt;br /&gt;
- F3 now fast forwards the game when Debug menu is loaded&lt;br /&gt;
&lt;br /&gt;
- Errors and warnings can now be seen in-game by checking a box in the debug menu&lt;br /&gt;
&lt;br /&gt;
Bugfixes&lt;br /&gt;
&lt;br /&gt;
- Fixed crashes related to destroying attached props.&lt;br /&gt;
&lt;br /&gt;
- Removed ModelEditor error message when an animation has step events with no value specified.&lt;br /&gt;
&lt;br /&gt;
- Fixed bone_pile_human2.dae that caused the level editor to crash when trying to open the morgue level.&lt;br /&gt;
&lt;br /&gt;
Updated entities and/or models&lt;br /&gt;
&lt;br /&gt;
- hand.ent&lt;br /&gt;
&lt;br /&gt;
- agrippa.ent&lt;br /&gt;
&lt;br /&gt;
- alexander-ent&lt;br /&gt;
&lt;br /&gt;
- ritual_prisoner.ent&lt;br /&gt;
&lt;br /&gt;
- rat.ent&lt;br /&gt;
&lt;br /&gt;
- servant_brute.ent&lt;br /&gt;
&lt;br /&gt;
- servant_grunt.ent&lt;br /&gt;
&lt;br /&gt;
- rope_beam02.ent&lt;br /&gt;
&lt;br /&gt;
- spider.ent&lt;br /&gt;
&lt;br /&gt;
- corpse_male.ent&lt;br /&gt;
&lt;br /&gt;
- grunt_body_part1.ent&lt;br /&gt;
&lt;br /&gt;
- grunt_body_part2.ent&lt;br /&gt;
&lt;br /&gt;
- pig_corpse.ent&lt;br /&gt;
&lt;br /&gt;
- rat_corpse.ent&lt;br /&gt;
&lt;br /&gt;
- rag_plague_corpse.ent&lt;br /&gt;
&lt;br /&gt;
- slime_anim_ceiling.ent&lt;br /&gt;
&lt;br /&gt;
- slime_anim_wall.ent&lt;br /&gt;
&lt;br /&gt;
- worn_hay_mattress.ent&lt;br /&gt;
&lt;br /&gt;
- ceiling_doll.ent&lt;br /&gt;
&lt;br /&gt;
- chained_prisoner.ent&lt;br /&gt;
&lt;br /&gt;
- enemy_suitor.ent&lt;br /&gt;
&lt;br /&gt;
- enemy_suitor_alois.ent&lt;br /&gt;
&lt;br /&gt;
- enemy_suitor_basile.ent&lt;br /&gt;
&lt;br /&gt;
- enemy_suitor_malo.ent&lt;br /&gt;
&lt;br /&gt;
- graveyard_corpse.ent&lt;br /&gt;
&lt;br /&gt;
- ritual_prisoner_noillum.ent&lt;br /&gt;
&lt;br /&gt;
- worn_hay_mattress_slow.ent&lt;br /&gt;
&lt;br /&gt;
- spinning_cogwheel_negative.ent&lt;br /&gt;
&lt;br /&gt;
- bone_pile_human2.ent&lt;/div&gt;</summary>
		<author><name>Mudbill</name></author>
		
	</entry>
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