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  • '''Find tutorials of various HPL3 topics here.''' *[[HPL3/SOMA/Tutorials/Scripting/Amnesia-Style Inventory Script Reference|Amnesia-Style Inventory
    1 KB (164 words) - 22:11, 27 August 2020
  • '''Find tutorials of various HPL3 topics here.''' * [[HPL3/Amnesia: Rebirth/Tutorials/FAQ|FAQ]]
    1,023 bytes (124 words) - 23:54, 17 November 2020
  • {{tip| More information on Ghoul modes and commands can be found on the [[HPL3/Amnesia:_Rebirth/Scripting/Agents/Ghouls|Ghoul agent page]].}} ...ions available to customize your ghoul behavior! If you haven't already, [[HPL3/Scripting/Scripting_Guide/Setting_up_CodeLite|set-up CodeLite]] to have eas
    3 KB (404 words) - 09:25, 15 November 2020
  • {{tip| More information on Wraith modes and commands can be found on the [[HPL3/Amnesia:_Rebirth/Scripting/Agents/Wraiths|Wraith agent page]].}}
    2 KB (282 words) - 13:07, 12 November 2020
  • A: Firstly, make sure you're using [[HPL3/Scripting/Scripting Guide/Setting up CodeLite|CodeLite]]. It will reduce th ...]]. The game-specific functions which will interest you the most will be [[HPL3/Amnesia: Rebirth/Scripting|here]], but they're currently not fully document
    3 KB (482 words) - 00:01, 18 November 2020
  • * [[HPL3/Amnesia: Rebirth/Tutorials/Tablets| A Dark World tablet]]
    5 KB (794 words) - 19:51, 10 November 2020
  • If you are already familiar with [[HPL3/Amnesia: Rebirth/Tutorials/Notes|how the readables system works]], the way the tablets work will be la
    4 KB (573 words) - 19:51, 10 November 2020
  • 4 KB (636 words) - 15:05, 10 November 2020
  • 5 KB (735 words) - 18:22, 12 November 2020
  • ...), you will need to re-add the game folders again to see new files (read [[HPL3/Scripting/Scripting_Guide/Setting_up_CodeLite|the set-up guide]] to see how First, place [[HPL3/Areas/Camera Animation Area|a CameraAnimation area]] where you want your ca
    4 KB (690 words) - 23:32, 9 November 2020
  • [[Category:HPL3 Tutorials]]
    9 KB (1,336 words) - 21:58, 27 August 2020

Page text matches

  • '''Find tutorials of various HPL3 topics here.''' * [[HPL3/Amnesia: Rebirth/Tutorials/FAQ|FAQ]]
    1,023 bytes (124 words) - 23:54, 17 November 2020
  • A full guide to scripting in HPL3, covering basic and advanced topics. == Other Tutorials ==
    406 bytes (45 words) - 23:09, 15 August 2020
  • ==Other Tutorials== [[HPL3/Scripting/HPL3_Scripting_Guide|HPL3 Scripting Guide]]
    392 bytes (51 words) - 23:02, 15 August 2020
  • ...the engine and the games below, including downloads for various tools and tutorials on how to create your own mods. ...auto 0; text-align:center; width:400px;">[[File:hpl3 logo.png|250px|link=|HPL3]]</p>
    1 KB (155 words) - 17:45, 27 August 2020
  • =HPL3 Documentation= [[:hpl3:engine:rendering|Rendering]] <br />Overview of the different rendering tech
    3 KB (494 words) - 20:50, 24 July 2020
  • '''Find tutorials of various HPL3 topics here.''' *[[HPL3/SOMA/Tutorials/Scripting/Amnesia-Style Inventory Script Reference|Amnesia-Style Inventory
    1 KB (164 words) - 22:11, 27 August 2020
  • A: Firstly, make sure you're using [[HPL3/Scripting/Scripting Guide/Setting up CodeLite|CodeLite]]. It will reduce th ...]]. The game-specific functions which will interest you the most will be [[HPL3/Amnesia: Rebirth/Scripting|here]], but they're currently not fully document
    3 KB (482 words) - 00:01, 18 November 2020
  • If you are already familiar with [[HPL3/Amnesia: Rebirth/Tutorials/Notes|how the readables system works]], the way the tablets work will be la
    4 KB (573 words) - 19:51, 10 November 2020
  • ...the basic types that are provided in the default game setup, check the [[:hpl3:game:scripting|Game Scripting Guide]]. ...this ''"editor/EntityClasses.def"'' needs to be updated with the type's [[:hpl3:engine:entities|variables]]. Once this is done, the type is ready to be use
    9 KB (1,568 words) - 21:45, 23 August 2020
  • * [[HPL3/Amnesia: Rebirth/Tutorials/Tablets| A Dark World tablet]]
    5 KB (794 words) - 19:51, 10 November 2020
  • [[Category:HPL3 Tutorials]]
    9 KB (1,336 words) - 21:58, 27 August 2020
  • ...ion for constants varies depending on your programming environment, but in HPL3, the convention has been the name of the "category" that the constant exist ...eclared in the global scope must be constants. This is due to the way that HPL3's script value saving mechanisms were designed. A way to get around this, h
    51 KB (7,934 words) - 12:54, 16 August 2020

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