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- | style="padding-right:0.2em" | *How to work with classes and what are their main uses1 KB (159 words) - 10:54, 17 August 2020
- | style="padding-right:0.2em" | * The concept of scripting in HPL31 KB (204 words) - 20:44, 16 August 2020
- ...''(InputHandler_types.hps)'' is a script consisting of two Shared '''Enum classes''' which can be considered as a list of possible actions. Names of these classes are somewhat self-explanatory:3 KB (388 words) - 02:57, 14 September 2021
- This article describes the scripting workflow in HPL3 and the basic structure of a map script file. ...n the rows of code does not belong in the level script, they belong in a [[HPL3/Scripting/Helper_Files|helper file]] or even deeper down in the hierarchy o7 KB (759 words) - 14:05, 7 November 2020
- | style="padding-right:0.2em" | ...thing to do is to take a look at what a typical script file for a typical HPL3 map would look like. First, launch the LevelEditor program within your game11 KB (1,415 words) - 11:19, 16 August 2020
- {{constructionNotice|This page is in the proccess of being re-written to meet higher standarts.}} ...grasp of programming in AngelScript and are more or less comfortable with HPL3's scripting process. Basically, by the time you start this tutorial, you sh17 KB (2,484 words) - 14:40, 4 August 2020