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  • '''Find tutorials of various HPL3 topics here.''' * [[HPL3/Amnesia: Rebirth/Tutorials/FAQ|FAQ]]
    1,023 bytes (124 words) - 22:54, 17 November 2020
  • ...: Rebirth. Everything regarding map scripting, gameplay programming and low-level engine topics are covered here.''' * [[Advice for Scripting|Advice for Scripting]]
    3 KB (319 words) - 12:24, 14 November 2020
  • | style="padding-right:0.2em" | You can now create even more complex scripting scenarios for your maps, and even create. All you need to do is to get fami
    1 KB (159 words) - 10:54, 17 August 2020
  • #REDIRECT [[HPL3/Amnesia: Rebirth/Scripting/eParallaxQuality]]
    62 bytes (6 words) - 23:28, 15 November 2020
  • | style="padding-right:0.2em" | * The concept of scripting in HPL3
    1 KB (204 words) - 20:44, 16 August 2020
  • | style="padding-right:0.2em" | ...t in the HPL3 Engine in order to make custom content for SOMA and Amnesia: Rebirth.
    917 bytes (120 words) - 11:30, 16 August 2020
  • ...ame you are working with. Please see this guide as a springboard into HPL3 scripting.}} | style="padding-right:0.2em" |
    2 KB (305 words) - 00:20, 15 August 2020
  • This article aims to resolve common issues with Rebirth modding. ==Scripting==
    3 KB (482 words) - 23:01, 17 November 2020
  • | style="padding-right:0.2em" | ...list of the full functions, check the Map Helper page of SOMA or Amnesia: Rebirth.}}
    2 KB (346 words) - 11:52, 14 August 2020
  • ...ng and programming within the HPL3 engine, for the games SOMA and Amnesia: Rebirth. [[HPL3/Scripting/Scripting_Guide/Setting_up_CodeLite|'''Click here to view a guide of settin
    1 KB (166 words) - 20:59, 9 November 2020
  • | style="padding-right:0.2em" | *[[HPL3/SOMA/Scripting/Sequences Helper|Sequences Helper]] - SOMA
    3 KB (417 words) - 12:23, 14 August 2020
  • | style="padding-right:0.2em" | ...ut script on the MinimalCustomMapMod mod that comes with SOMA and Amnesia: Rebirth.}}
    2 KB (360 words) - 11:58, 16 August 2020
  • ...re here, that means you probably want to get into modding SOMA or Amnesia: Rebirth, but you don’t know how to program the code that makes the game tick. Don ...on what some of the similarities and differences there are between HPL3’s scripting language and other popular programming languages.
    3 KB (556 words) - 22:11, 15 August 2020
  • | style="padding-right:0.2em" | ...l list of the input types inside the Scripting section of SOMA or Amnesia: Rebirth, under Base -> Input Types.}}
    3 KB (418 words) - 11:53, 14 August 2020
  • This is a quick guide on how to set-up the third party scripting tool - CodeLite. As mentioned, scripting in HPL3 can look a lot like regular programming, but less complicated.
    6 KB (959 words) - 00:42, 15 August 2020
  • ...ent. The tutorial assumes you can set up your mod and have basic skills in scripting etc. If you are already familiar with [[HPL3/Amnesia: Rebirth/Tutorials/Notes|how the readables system works]], the way the tablets work
    4 KB (573 words) - 18:51, 10 November 2020
  • | style="padding-right:0.2em" | ...thing to do is to take a look at what a typical script file for a typical HPL3 map would look like. First, launch the LevelEditor program within your game
    11 KB (1,415 words) - 11:19, 16 August 2020
  • '''Q: Wait, so there are two HPL3 engines? One for SOMA and one for Amnesia: Rebirth? This is confusing''' A: Frictional Games' in-house engine, HPL, improves and evolves with each game they release. Each ve
    4 KB (741 words) - 10:45, 21 August 2020
  • <big>'''Welcome to the main Amnesia: Rebirth Scripting Function Reference Api.'''<br> ...needed to be included in order to call these functions. They can be used as-is.'''<br>
    197 KB (20,688 words) - 20:54, 6 December 2020

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