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  • ...ing and Programming in HPL3 and Amnesia: Rebirth. Everything regarding map scripting, gameplay programming and low-level engine topics are covered here.''' * [[Advice for Scripting|Advice for Scripting]]
    3 KB (319 words) - 13:24, 14 November 2020
  • ...with Scripting and Programming in HPL3 and SOMA. Everything regarding map scripting, gameplay programming and low-level engine topics are covered here.''' * [[Advice for Scripting|Advice for Scripting]]
    5 KB (646 words) - 20:06, 29 August 2020
  • This guide will serve as a knowledge base for what to do and not do when scripting a map. It will go through what is important to think about and will include === Philosophy for level scripting ===
    18 KB (2,875 words) - 18:31, 27 August 2020
  • ...nd "child" classes are covered under the appendix section [[hpl3/community/scripting/angelscript_tutorial#inheritance|Inheritance]].) {{todo|update this redirec ...ipts|HPL3/Scripting/AngelScript Fundamentals|AngelScript Fundamentals|HPL3/Scripting/AngelScript Fundamentals/Chapter 9 - Miscellaneous AngelScript Features|Cha
    13 KB (2,159 words) - 21:08, 18 November 2020
  • ...mlCount</code>. For a list of the prefixes, see [[HPL3/Scripting/Scripting Conventions|this page on the wiki]].}} ...for your variable's type. That being said, the AngelScript runtime within HPL3 is optimized to use numerical types with 32 bits, so the general recommenda
    16 KB (2,716 words) - 18:08, 15 August 2020