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  • ...gory deals with the HPL3 Material Editor and deals with creating and using materials.''' * [[HPL3/Materials/Materials Overview|Materials Overview]]
    2 KB (194 words) - 22:38, 6 November 2020
  • [[File:Hpl3-material-example.png|thumb|A material viewed in the Material Editor.|222x222px]] ...s a two-dimensional surface. It contains all of the information needed for HPL3 to simulate the surface visually, aurally, and physically.<br>
    4 KB (452 words) - 09:49, 9 September 2020
  • {{Note|'''Note:''' ''This tutorial was written and tested on HPL2. HPL1 and HPL3 were not tested but most likely will work as well.''}} .... When importing a .dae model from any FG game, one has to reconstruct the materials - for some reason, they aren't imported into Blender.
    14 KB (2,411 words) - 18:27, 21 April 2024
  • === General === ...the basic types that are provided in the default game setup, check the [[:hpl3:game:scripting|Game Scripting Guide]].
    9 KB (1,568 words) - 21:45, 23 August 2020
  • The game section of the menu includes general-purposes option which affect how you play and move in the game. It also dis ...ug enables further scripting features that won't work otherwise, such as [[HPL3/Scripting/Scripting Guide/The OnAction method|OnAction]]. It is also useful
    18 KB (2,986 words) - 19:28, 17 January 2022