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  • string e = "Amnesia"; // string // Script engine is optimized for 32-bit data types
    12 KB (1,916 words) - 15:10, 5 August 2020
  • ...in time the game engine transfers execution to and from the user-supplied script functions. ...rts scripting by allowing you to associate each level with a corresponding script file (''mapname''.hps).
    5 KB (870 words) - 15:03, 5 August 2020
  • ...the appropriate script file, he engine relies on a naming convention: the script file is expected to have the same name as the map file, but the exstension For example:<br />* Map File: ''MyLevel.map''<br />* Script File: ''MyLevel.hps''<br />
    6 KB (997 words) - 15:07, 5 August 2020
  • '''Passing by Value vs Passing by Reference''' # Reference types (strings, arrays, and classes)
    18 KB (2,611 words) - 15:17, 5 August 2020
  • ...ter, by doing so, you're making a statement (to the compiler, to yourself, and to other people who might use your code in their projects) that the value o The following example is trivial, and there's no real need for ''const'' in this function, but it serves the purp
    12 KB (1,707 words) - 15:17, 5 August 2020
  • ...name of a type, or ''void'' if the function doesn't return a value, <br />and where (''parameter_list'') stands for a list of zero or more variables, cal // A function which returns a bool value, and takes no parameters
    13 KB (1,963 words) - 15:14, 5 August 2020
  • ...known as the conditional statement, enables you to make a decision in your script, based on some condition. This is known as code branching; execution flow c ...on is not satisfied, the whole body of the if-statement is simply skipped, and the execution continues immediately after it.
    14 KB (1,961 words) - 14:53, 5 August 2020

Page text matches

  • = Script Language Reference and Guide = ...accomplish specific tasks in your custom stories and full conversions for Amnesia (although you might end up learning a few things about that as well).
    3 KB (483 words) - 15:16, 5 August 2020
  • ...de that makes the game tick. Don’t worry, everyone has to start somewhere, and hopefully, by the time you are through this tutorial series, you will have ...e similarities and differences there are between HPL3’s scripting language and other popular programming languages.
    3 KB (556 words) - 23:11, 15 August 2020
  • '''Passing by Value vs Passing by Reference''' # Reference types (strings, arrays, and classes)
    18 KB (2,611 words) - 15:17, 5 August 2020
  • string e = "Amnesia"; // string // Script engine is optimized for 32-bit data types
    12 KB (1,916 words) - 15:10, 5 August 2020