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hpl3:tutorials:level_design_-_outdoor_level_performance

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hpl3:tutorials:level_design_-_outdoor_level_performance [2013/01/25 13:12]
nebej [Directional Light and Shadows]
hpl3:tutorials:level_design_-_outdoor_level_performance [2013/01/25 13:14] (current)
nebej [Directional Light and Shadows]
Line 96: Line 96:
     * Small objects     * Small objects
     * Objects that are almost hidden in undergrowth     * Objects that are almost hidden in undergrowth
-    * Objects that are only used as a silhouette ​or that will always be far away+    * Objects that are only used as a silhouette 
 +    * Objects ​that will always be far away
     * Big objects that the player can never reach     * Big objects that the player can never reach
  
hpl3/tutorials/level_design_-_outdoor_level_performance.txt · Last modified: 2013/01/25 13:14 by nebej