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hpl3:tutorials:level_design_-_indoor_level_performance

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hpl3:tutorials:level_design_-_indoor_level_performance [2013/02/11 15:00]
nebej [Water]
hpl3:tutorials:level_design_-_indoor_level_performance [2013/02/11 15:09]
nebej [Water]
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-If a level requires both detail and water then you can either disable reflections or set the ReflectionFadeEnd to a low value.+If a level requires both detail and water then you can either disable reflections or set the ReflectionFadeEnd to a low value. ReflectionFadeEnd is a value in the water material that sets the maximum distance that the water can reflect.
  
  
-{{:​water_material.jpg?​0x0}}+{{:​water_material.jpg?​nolink&}}
  
hpl3/tutorials/level_design_-_indoor_level_performance.txt ยท Last modified: 2013/02/11 15:09 by nebej