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Run the modelviewer once, then go to “My Documents/HPL3” and open “mapview.cfg” with a text editor. In that file change WindowSize=“1024 768” to be your desired resolution, for instance: WindowSize=“1600 1000”.
|T||Toggles hiding the toolbar|
To help find why a mesh is broken or invalid you can use the Show bad vertices checkbox. It will draw a circle around every invalid vertex on the mesh. The circle is color coded to show how it is incorrect.
|Red||Incorrect bind count. Vertex bound to more than 4 bones|
|Green||Incorrect normals. Normal is zero or infinite, this happens when all 3 points of a triangle are on the same location|
|Magenta||Incorrect tangets or UV mapping. This happens if all vertices in one triangle have the same UV coord|
|White||All the above. Usually happens with free floating vertices|