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hpl3:tools:maineditors:model_editor:submeshes

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hpl3:tools:maineditors:model_editor:submeshes [2012/07/03 15:11] (current)
luis created
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 +====== SubMeshes ======
 +Whenever a Mesh is imported into the ModelEditor,​ it will spawn one or several submeshes. These can be attached to bodies.
  
 +General Parameters:
 +  * **Name**: Name of the shape.
 +  * **Position**:​ Position of the shape in the world. If the mesh has a skeleton, no transformations can be applied.
 +  * **Rotation**:​ 3D Vector storing the shape rotation. If the mesh has a skeleton, no transformations can be applied.
 +  * **Scale**: 3D Vector storing the scale of the shape. If the mesh has a skeleton, no transformations can be applied.
hpl3/tools/maineditors/model_editor/submeshes.txt ยท Last modified: 2012/07/03 15:11 by luis