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General Parameters:

  • Name: Name of the shape.
  • Position: Position of the shape in the world.
  • Rotation: 3D Vector storing the shape rotation.
  • Scale: 3D Vector storing the scale of the shape.

Shape Specific:

  • Create body: will create a body out of the shape. Also works when multiple shapes are selected, thus creating a multishape body.
  • Detach from body: the shape will be removed from the body it is part of.

Best Practices:

  • Keep the Scale in all axis larger than 0.04 to make the collisions stable
hpl3/tools/maineditors/model_editor/shapes.txt · Last modified: 2015/06/17 07:00 by nebej