This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong.
The Model Editor is our own application to create entities. An entity (saved in a .ent file) is composed of a mesh and a set of physical properties, bodies, and optionally joints and sub-entities. It can also contain animations for an animated entity, such as NPC's. Also worth noting is that an entity must be set up with a user defined type.
When run, the first screen we get to see is like this:
Each part of the screen has a specific function, as follows:
Not listed above are some special windows, used pretty often here:
This is a menu bar, just like in any other windowed application. Available options for this particular editor are as follows:
Here you will be able to switch between the different EditModes available in this editor. An EditMode describes the state the editor is going to work in when selected. These five EditModes can be found in both this and the Model Editor.
The following EditModes are exclusive to the Model Editor
This area is meant to actually show what the map contains. There are four viewports in this editor, and their initial setup is shown in this picture:
When working on a map, only one viewport will be focused at a time. This is shown by a red highlight around the currently focused viewport (in the picture above, focus is on the lower right viewport). To set the focus on a viewport, just move the mouse into it.
In the Level Editor, some controls for the currently focused viewport is shown in the Lower Toolbar.
Each viewport has a "View" menu bar, which includes the following options:
Depending on the active controller, moving will be done differently, but all are activated using the view mode key (default left Alt). When this key is held, the red focus frame will turn yellow.
Linux Note: Left Super (aka "Windows" or Apple key) and the Z key are also the view key as the Alt key is usually bound by the Window Manager.
Mac<nowiki> OS</nowiki> X Note: A three button mouse is required to use the editor.
All movement and looking will be done using the mouse. In a nutshell, there are three basic movements that can be done:
Looking around is done with the mouse, moving is done with standard FPS controls: W key moves forward, S key moves backward, A and D goes left and right respectively. Q and E for moving up and down.
When working in a viewport, the common thing to do is enlarging it. This can be done by clicking on the 'enlarge button' in the lower toolbar, or pressing the shortcut for it (spacebar).
You can find some useful controls in this bar located at all times at the lower part of the screen.
These are the kinds of objects that you can create and place in this editor. Details on each one and parameter listing in the following links:
The following types are exclusive to the Model Editor