This shows you the differences between two versions of the page.
hpl3:tools:maineditors:model_editor:bones [2012/07/03 15:12] (current)
|Line 1:||Line 1:|
|+||====== Bones ======|
|+||If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones.|
|+||* **Name**: Name of the bone. Cannot be edited.|
|+||Just like with bodies, stuff can be attached to a bone. To do so, just set up the filter and press the attach button, then click on objects you want to attach.|