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hpl3:tools:maineditors:model_editor:bones [2012/07/03 15:12] (current)
luis created
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 +====== Bones ======
 +If the imported mesh has a skeleton, its component bones will be created along with the submeshes. Subentities can be attached to bones.
 +General parameters:
 +  * **Name**: Name of the bone. Cannot be edited.
 +Attachments Tab:
 +Just like with bodies, stuff can be attached to a bone. To do so, just set up the filter and press the attach button, then click on objects you want to attach.
hpl3/tools/maineditors/model_editor/bones.txt ยท Last modified: 2012/07/03 15:12 by luis