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hpl3:tools:maineditors:model_editor:bodies

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hpl3:tools:maineditors:model_editor:bodies [2012/07/03 15:01]
luis created
hpl3:tools:maineditors:model_editor:bodies [2012/11/09 19:55] (current)
luis
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     * **Buoyancy Density Mul**: Multiplies the buoyancy effect on the body when inside a liquid body. A zero value means it will not be affected by liquid at all.     * **Buoyancy Density Mul**: Multiplies the buoyancy effect on the body when inside a liquid body. A zero value means it will not be affected by liquid at all.
     * **Blocks Sound**: Sets if the body blocks sounds.     * **Blocks Sound**: Sets if the body blocks sounds.
 +    * **Blocks Light**: Sets if the body blocks lights.
     * **Continuous Collision**:​ If the body should use continuous collison detection or not. This is good for small bodies (or larger bodies that has one or many small colliders) that would easily stick or tunnel other bodies. It is also good for high speed bodies.     * **Continuous Collision**:​ If the body should use continuous collison detection or not. This is good for small bodies (or larger bodies that has one or many small colliders) that would easily stick or tunnel other bodies. It is also good for high speed bodies.
     * **Can attach character**:​ If a character standing on the body will be attached. For example if you have a moving platform and want the character to move with it as it moves.     * **Can attach character**:​ If a character standing on the body will be attached. For example if you have a moving platform and want the character to move with it as it moves.
hpl3/tools/maineditors/model_editor/bodies.txt ยท Last modified: 2012/11/09 19:55 by luis