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hpl3:tools:maineditors:level_editor:terrain_decals

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hpl3:tools:maineditors:level_editor:terrain_decals [2012/07/04 15:14]
luis created
hpl3:tools:maineditors:level_editor:terrain_decals [2012/11/04 13:46] (current)
luis
Line 7: Line 7:
   * **Size**: 2D Vector storing the size of the decal.   * **Size**: 2D Vector storing the size of the decal.
   * **Angle**: float indicating the rotation angle for the decal.   * **Angle**: float indicating the rotation angle for the decal.
-  * **Material**:​  +  * **Material**: ​material that will be used by the decal 
-  * **Current Subdiv**: +  * **Color**: color that will tint the decal. 
-  * **Color** +  * **Use detail amount**: turn this on if you wish the decal to be affected by the terrain detail textures. 
-  * **Use detail amount** +  * **Detail amount**: three numbers ranging from 0-1 indicating the amount of each detail textures the decal will be affected by.
-  * **Detail amount**+
hpl3/tools/maineditors/level_editor/terrain_decals.txt · Last modified: 2012/11/04 13:46 by luis