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Static Objects

Static Objects are one of the pillars of level building in the LevelEditor. An actual complete map file share in static objects is around 80%. A proper set of pieces will allow you to create all sorts of rooms and ambients.

General Parameters

  • Name: Name for the static object.
  • Position: 3D Vector storing the position in world.
  • Rotation: 3D Vector storing the rotation.
  • Scale: 3D Vector storing the scale of the placed object.
  • Mesh: file name of the mesh that conforms the static object.

Specific Parameters

  • Cast Shadows: if enabled, the object will cast shadows when illuminated by a properly set light.
  • Collides: if enabled, the object will keep entities to get through it ingame.
hpl3/tools/maineditors/level_editor/static_objects.txt · Last modified: 2012/12/07 15:53 by luis