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hpl3:tools:maineditors:level_editor:primitive_editmode [2012/07/03 14:21] (current)
luis created
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 +====== Primitive EditMode ======
 +Primitives are basic geometrical objects that can be used to shape up map geometry along with Static Objects.
 +The creation window looks like this:
 +    * **Primitive Type**: what type of primitive will be created. At the moment, this EditMode can only create planes.
 +    * **Material**:​ material file that the object will use.
 +    * **Tile Amount**: the number of repetitions in the texture for a plane sized 1×1
 +    * **Tile Offset**: a vector that will indicate how much the texture should be displaced over the object.
 +    * **Texture Angle**: rotation that will be applied to the 2D texture.
 +    * **Align to World Coords**: if the texture coordinates should align to world. This is useful to avoid seams on planes that are next to each other.
 +More on primitives [[:​hpl2:​tools:​editors:​level_editor:​primitives|here]].
hpl3/tools/maineditors/level_editor/primitive_editmode.txt · Last modified: 2012/07/03 14:21 by luis