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hpl3:tools:maineditors:level_editor:level_settings_window

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hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:56]
luis [Env Particles]
hpl3:tools:maineditors:level_editor:level_settings_window [2012/11/23 12:57] (current)
luis [Directional light]
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   * **Brightness**:​ brightness for the light.   * **Brightness**:​ brightness for the light.
   * **Cast shadows**: if the light should cast shadows.   * **Cast shadows**: if the light should cast shadows.
-  * **Shadow map bias mul**: ​Moves the shadow away from the light to remove shadow banding and artifacts. +  * **Shadow map bias mul**: ​tweak to move the shadow away from the light to remove shadow banding and artifacts. 
-  * **Shadow map slope scale bias mul**: ​Moves triangles even further away from the light if the angle to the light is steep.+  * **Shadow map slope scale bias mul**: ​tweak to move triangles even further away from the light if the angle to the light is steep.
   * **Shadow caster distance**: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear.   * **Shadow caster distance**: sets how far our light source will be when it comes to casting shadows. Increase to remove artifacts caused by shadows. A too high of a number will make shadows start to disappear.
  
hpl3/tools/maineditors/level_editor/level_settings_window.txt · Last modified: 2012/11/23 12:57 by luis