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hpl3:tools:maineditors:level_editor:detailmeshentity_editmode

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hpl3:tools:maineditors:level_editor:detailmeshentity_editmode [2012/07/04 14:09]
luis created
hpl3:tools:maineditors:level_editor:detailmeshentity_editmode [2012/11/04 21:25] (current)
luis
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 +====== DetailMeshEntity EditMode ======
 +
 {{:​hpl3:​tools:​maineditors:​level_editor:​detailmeshentity_mode.png?​200|}} {{:​hpl3:​tools:​maineditors:​level_editor:​detailmeshentity_mode.png?​200|}}
 +
 +This mode is used to create detail mesh entities. These are useful for adding details to a level without much impact on the performance.
 +
 +
 +    * **Main category**: this ComboBox is used to select the current set of objects. Sets should map to directories under the static_objects directory in redist.
 +
 +    * **Subcategory**:​ this ComboBox will show all subsets inside the set picked previously. ​
 +
 +    * **Object list**: all objects under the selected subcategory. Clicking on an entry will select a static object file to be used in following placements.
 +
 +
 +    * **Thumbnail**:​ shows a little picture so you can see how the object looks like.
 +    * **Create on surface**: when this is on, you are able to create objects on the surface of other objects, such as static objects, entities, primitives or terrain.
 +
 +
 +    * **Scale settings**: this sets the scale for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both scale inputs, min and max.
 +
 +
 +    * **Rotation settings**: this sets the rotation for the object on creation. Can be set to a fixed or a random value, the latter defined by a range given by both rotate inputs, min and max.
 +
 +    * **Color settings**: this will define a color range from which a color will be picked for every new placed object.
 +
 +
 +More on DetailMeshEntities [[:​hpl3:​tools:​maineditors:​level_editor:​DetailMeshEntities|here]].
hpl3/tools/maineditors/level_editor/detailmeshentity_editmode.txt ยท Last modified: 2012/11/04 21:25 by luis