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Detail mesh entities are useful for adding details to the geometry of a level without much impact on the performance.

General Parameters

  • Name: Name for the entity (non editable)
  • Position: 3D Vector storing the position in world.
  • Rotation: 3D Vector storing the rotation.
  • Radius: float storing the value for the uniform scale.
  • Mesh: file name for the entity.

Specific Parameters

  • Diffuse color mul: color to tint the object with.
hpl3/tools/maineditors/level_editor/detailmeshentities.txt · Last modified: 2012/12/07 15:47 by luis