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hpl3:tools:maineditors:level_editor:decals

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hpl3:tools:maineditors:level_editor:decals [2012/12/07 15:45]
luis
hpl3:tools:maineditors:level_editor:decals [2012/12/07 15:46] (current)
luis
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   * **Affected surface types**: These three buttons will set which types of geometry objects are to be affected by the decal.   * **Affected surface types**: These three buttons will set which types of geometry objects are to be affected by the decal.
   * **Material**:​ Material file for the decal.   * **Material**:​ Material file for the decal.
-  * **UV SubDivisions**:​ number of subdivision in which the decal texture will be split (1x1 = 1 subdivs, 2x2 = 4 subdivs...) 
   * **Current SubDiv**: index of the subdivision currently in use. These are numbered in a left to right, up to down order.   * **Current SubDiv**: index of the subdivision currently in use. These are numbered in a left to right, up to down order.
   * **Decal Offset**: distance that will separate the decal from the "​host"​ surface.   * **Decal Offset**: distance that will separate the decal from the "​host"​ surface.
   * **Max triangles**:​ maximum number of triangles the decal will use when generating the mesh.   * **Max triangles**:​ maximum number of triangles the decal will use when generating the mesh.
hpl3/tools/maineditors/level_editor/decals.txt ยท Last modified: 2012/12/07 15:46 by luis