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hpl3:tools:maineditors:level_editor:decal_editmode [2012/07/03 14:21] (current)
luis created
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 +====== Decal EditMode ======
 +Decals are used to add detail to geometry. Scorch marks, blood splatters and such can be added with this tool, only thing needed is a proper material and a surface to apply it to.
 +The EditMode window has some parameters to control the creation, as follows:
 +    * **Surface types affected**: these buttons will set whether a geometry object will be affected by a decal. Can be Static Objects, Entities and Primitives.
 +    * **Material**:​ .mat file that will be used by the decal.
 +    * **Angle**: 2D rotation of the decal around the surface normal axis. Can be randomized.
 +    * **Size**: 2D size of the decal.
 +    * **Depth**: if "Use custom depth" is false, this will be the greatest value from the 2D size vector. Else, it will be picked from the input.
 +    * **Color**: color value that will be multiplied by the decal material color.
 +    * **UV SubDivisions**:​ this input will control if the decal material should be subdivided, and how many subdivisions there will be.
 +    * **Use SubDiv**: this control offers selection of which subdivision should be shown, or just choose a random one on creation.
 +More on decals [[:​hpl2:​tools:​editors:​level_editor:​decals|here]].
hpl3/tools/maineditors/level_editor/decal_editmode.txt ยท Last modified: 2012/07/03 14:21 by luis