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hpl3:tools:maineditors:common:billboard_editmode

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hpl3:tools:maineditors:common:billboard_editmode [2012/07/03 12:10]
luis created
hpl3:tools:maineditors:common:billboard_editmode [2012/07/03 12:11] (current)
luis
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-====== ​Sound EditMode ======+====== ​Billboard ​EditMode ======
  
-This EditMode ​is used to create Sound Entities in the map. These are used to add ambience soundstatic sounds ​like water flowingor pretty much any sound you want.+This EditMode ​allows you to add some detail to maps via billboards. These are mostly ​used to add light shaftsgod rays and the like, but should work for doing other kinds too.
  
-To create a Sound Entity, just click on the grid when this EditMode is active. This will create an "​empty"​ Sound Entity, meaning it is just a container+To create a Billboard, just click on the grid when this EditMode is active. 
-Optionally, ​you can set up the .snt file that will be used by the newly created ​Sound Entityin the only input that shows on the EditMode window+Optionally, ​there are two parameters one can set up prior to placing Billboards on mapsThese are: 
 +  * **Material**:​ pretty self explanatory,​ sets up the material ​that Billboards ​will be created ​with. 
 +  * **Color**: quite self explanatory tooit sets the color that will be used by created Billboards.
  
-Have into account that these options will be valid for objects created right after changing them, so any Sound Entity ​that is already created will keep its settings.+Have into account that these options will be valid for objects created right after changing them, so any Billboard ​that is already created will keep its settings.
  
-More on sounds ​[[:​hpl2:​tools:​editors:​sounds|here]].+More on Billboards ​[[:​hpl2:​tools:​editors:​billboards|here]].
  
hpl3/tools/maineditors/common/billboard_editmode.1341317459.txt.gz · Last modified: 2012/07/03 12:10 by luis