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hpl3:game:visibility_area

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hpl3:game:visibility_area [2014/08/31 20:00]
nebej [Notes]
hpl3:game:visibility_area [2014/08/31 20:16] (current)
nebej [Notes]
Line 81: Line 81:
 Portals also work when retreiving shadow casters. Portals also work when retreiving shadow casters.
  
-Be vary of how many portals and areas that you use on a map. One query is used per visible portal ​which means that there might end up being more draw calls than you save. +Be vary of how many portals and areas that you use on a map. Since one query is used per visible portal ​you might end up having ​more draw calls than you would without the portal.
- +
-Portals can be rotated.+
  
 Portals can be disabled in the debug menu. Portals can be disabled in the debug menu.
  
-Unlike visiblity areas, adding portals incorrectly ​can make objects pop in and out when they should be visible.+Unlike visiblity areas, adding portals incorrectly ​will make objects pop in and out when they should be visible.
  
hpl3/game/visibility_area.txt · Last modified: 2014/08/31 20:16 by nebej