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hpl3:game:scripting:delayed_physics_functions

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hpl3:game:scripting:delayed_physics_functions [2014/06/11 08:22]
nebej
hpl3:game:scripting:delayed_physics_functions [2014/06/11 08:27]
nebej [Pathfinder]
Line 62: Line 62:
 ==== Pathfinder ==== ==== Pathfinder ====
  
-The pathfinder and AStar handler also support delayed execution. It now runs the algorithm over 2 frames. The first frame set up everything and finds a valid start location using raycats. The next frame then performs the AStar and find a valid goal using raycasts. When the goal is found the callback is called.+The pathfinder and AStar handler also support delayed execution. It now runs the algorithm over 2 frames. The first frame set up everything and finds a valid start location using raycats. The next frame then performs the AStar and find a valid goal using raycasts. When the goal is found the callback is called. ​There are helper functions available in helper_ai.hps
  
 \\ \\
-**void MoveTo(const cVector3f&​ avPos, float afUpdateFreq,​ bool abExactStopAtEnd,​ const tString&​ asResultCallback=_fckg_QUOT__fckg_QUOT_, ​bool abCallbackInMap=false)\\ +**void MoveTo(const cVector3f&​ avPos, float afUpdateFreq,​ bool abExactStopAtEnd,​ const tString&​ asResultCallback= bool abCallbackInMap=false)** 
-void MoveToNode(const tString&​ asNodeName, float afUpdateFreq,​ bool abExactStopAtEnd,​ const tString&​ asResultCallback=_fckg_QUOT__fckg_QUOT_, bool abCallbackInMap=false)**+ 
 +**void MoveToNode(const tString&​ asNodeName, float afUpdateFreq,​ bool abExactStopAtEnd,​ const tString&​ asResultCallback=,​ bool abCallbackInMap=false)**
  
 Gets a path from the current location of the entity parent to the position. If a result callback funciton is specified the function gets called. Either in the entity script or inside the map script. Callback syntax: void func(bool abPathAvailable) Gets a path from the current location of the entity parent to the position. If a result callback funciton is specified the function gets called. Either in the entity script or inside the map script. Callback syntax: void func(bool abPathAvailable)
  
hpl3/game/scripting/delayed_physics_functions.txt · Last modified: 2014/06/11 08:27 by nebej