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hpl3:game:scripting:delayed_physics_functions

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hpl3:game:scripting:delayed_physics_functions [2014/06/11 08:22]
nebej
hpl3:game:scripting:delayed_physics_functions [2014/06/11 08:23]
nebej
Line 65: Line 65:
  
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-**void MoveTo(const cVector3f&​ avPos, float afUpdateFreq,​ bool abExactStopAtEnd,​ const tString&​ asResultCallback=_fckg_QUOT__fckg_QUOT_, ​bool abCallbackInMap=false)\\ +**void MoveTo(const cVector3f&​ avPos, float afUpdateFreq,​ bool abExactStopAtEnd,​ const tString&​ asResultCallback='''' ​bool abCallbackInMap=false)\\ 
-void MoveToNode(const tString&​ asNodeName, float afUpdateFreq,​ bool abExactStopAtEnd,​ const tString&​ asResultCallback=_fckg_QUOT__fckg_QUOT_, bool abCallbackInMap=false)**+void MoveToNode(const tString&​ asNodeName, float afUpdateFreq,​ bool abExactStopAtEnd,​ const tString&​ asResultCallback=''''​, bool abCallbackInMap=false)**
  
 Gets a path from the current location of the entity parent to the position. If a result callback funciton is specified the function gets called. Either in the entity script or inside the map script. Callback syntax: void func(bool abPathAvailable) Gets a path from the current location of the entity parent to the position. If a result callback funciton is specified the function gets called. Either in the entity script or inside the map script. Callback syntax: void func(bool abPathAvailable)
  
hpl3/game/scripting/delayed_physics_functions.txt · Last modified: 2014/06/11 08:27 by nebej