Most props can be manipulated in some way using
Prop_ helper functions (and normal
Entity_ helper functions).
A button that can be locked, disabled or enabled. Can be controlled through
Button_ helper functions.
The Omnitool. Use
CathTool_ helper methods.
An object which can be datamined by the player to pull out the last recorded audio. Use
Datamine_ helper functions. You can also use Datamine Areas for this.
A source of healing energy - the Wau flower. Use
EnergySource_ helper methods and use along with the Player Energy user module.
A physics-based prop that can be picked up, turned and examined by the player. Make sure the body mass isn't 0!
Same as terminal, but can be picked up. Used for Datapads, mobile phones and cameras. Use
Terminal_ helper functions and see GUI for more info.
An object which will be used as the 'held in hands' version of a Prop_Tool.
Very straightforward - a prop which can have illumination switched on and off with
Lamp_SetLit. Often connected to additional in-level lights. Can be controlled through
Lamp_ helper functions.
An object which, when interacted with, will load a new level. Nearly obsolete now due to level streaming.
Any sort of lever. Needs a Hinge joint. Use
Lever_ helper functions.
For creating analogue meters, where a needle rotates across a display (can also be used for analogue clocks). Use
Meter_ helper functions.
An object which can be smoothly moved or rotated between two different points e.g. a ladder that slides into place, or a wall that turns to reveal a secret passage, or a cargo lift. Use
MoveObject_ helper functions.
A button object which has a moving or rotating component e.g. a pushbutton or a tap. Can be manipulated in different ways. Use
MovingButton_ helper functions.
Like a slider, but has multiple positions / states (not used in SOMA).
A slot which you can plug the Omnitool into. Use
CathTool_ helper methods.
An Omnitool panel i.e. the ones you wave the Omnitool at to get access. Use
OmniPanel_ helper methods.
A set of player hands containing a whole bunch of animations for use with the Player Hands user module. Use
PlayerHands_ helper methods.
A physics-based version of the SlideDoor object - allows the player to manually move the door. Use
PhysicsSlideDoor_ helper functions.
A physics-based prop that can be grabbed and pushed around (but not picked up).
An object which can be picked up, rotated, and has text associated with it e.g. a letter, a book.
The basic physics-based object; can't be interacted with by default.
An object with a body in it that can be grabbed and slid along a joint e.g. a drawer. Must include a Slider joint. Can be controlled through
Slide_ helper functions.
A door that slides open on a Slider joint - use
SlideDoor_ helper functions.
A door that swings. . Can be controlled through
SwingDoor_ helper functions.
An object which allows one body to be 'torn' away from another by the player. Used for things like emergency covers on boxes.
An object with a GUI surface on e.g. a computer monitor or door panel. Use
Terminal_ helper functions, and
ImGui_ functions for drawing on the GUI surface - see GUI for more info.
A turnable wheel, such as a valve wheel. Must have a Hinge joint. Can be controlled through
Wheel_ helper functions.