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hpl3:game:guides:artists_guide

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hpl3:game:guides:artists_guide [2014/01/15 15:22]
thomas [Categories]
hpl3:game:guides:artists_guide [2015/02/17 14:16]
nebej [Basics]
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 This are some general points that apply to any kind of character. This are some general points that apply to any kind of character.
  
-  ​* Areas where the character will most likely bend should have extra polygons for smoother deformation. Example: Knees, elbows, wrists.  +    ​* Areas where the character will most likely bend should have extra polygons for smoother deformation. Example: Knees, elbows, wrists. 
-  * Never do any textur mirroring or similar. Every pixel on the rendered character should be a unique texture pixel. +    * Never do any textur mirroring or similar. Every pixel on the rendered character should be a unique texture pixel. 
-  The max bone count is 96 bones. ​Make them count and think of this when adding details that need to to be animated.\\ //Note: this limit is not set in stone, if more are needed the engine can be updated to handle this!//+    Unlimited number of bones are supportedBut it would be best to keep below 256// \\ //
  
 ==== Humanlike ==== ==== Humanlike ====
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 Anything that can be consumed, water bottle, food, medicine, etc. Anything that can be consumed, water bottle, food, medicine, etc.
  
-"env_details"\\+"doodad"\\
 complex stuff that does not serve any purpose other than spicing up the environment. Important is that it is complex enough that it should not be in static objects. complex stuff that does not serve any purpose other than spicing up the environment. Important is that it is complex enough that it should not be in static objects.
  
hpl3/game/guides/artists_guide.txt · Last modified: 2015/02/17 14:16 by nebej