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hpl3:game:gui

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hpl3:game:gui [2013/11/04 16:37]
luis [Widgets]
hpl3:game:gui [2015/09/17 10:14] (current)
ian.thomas [In-Scene GUI Rendering]
Line 182: Line 182:
 ====== In-Scene GUI Rendering ====== ====== In-Scene GUI Rendering ======
  
-In order for the a game entity to have a GUI surfaces ​the following criteria must be met:+In order for the a game entity to have a GUI surface ​the following criteria must be met:
   * The surface that is to contain the GUI must be flat, consist of 4 vertices and have UV coords going from 0->1 where (0,0) is the upper left corner.   * The surface that is to contain the GUI must be flat, consist of 4 vertices and have UV coords going from 0->1 where (0,0) is the upper left corner.
   * The material of this surface must be translucent. It can be any blend mode though, making it possible to have transperant in-game GUI.   * The material of this surface must be translucent. It can be any blend mode though, making it possible to have transperant in-game GUI.
hpl3/game/gui.txt ยท Last modified: 2015/09/17 10:14 by ian.thomas