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hpl3:game:eventdb

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hpl3:game:eventdb [2012/08/24 09:30]
thomas [Standard Triggers]
hpl3:game:eventdb [2015/09/17 10:19] (current)
ian.thomas [Event Database]
Line 1: Line 1:
 ====== Event Database ====== ====== Event Database ======
  
 +(This is not used in SOMA.)
 ====== Overview ====== ====== Overview ======
  
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 **VoiceLineOver**''​(NOTE:​ Currently not in use!)''​\\ **VoiceLineOver**''​(NOTE:​ Currently not in use!)''​\\
 //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\ //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\
-//VoiceLine:// The name of the line, note that if line name is "",​ then this will be the index, eg "​0",​ "​1",​ etc.\\+//VoiceLineIndex:// The index of the line.\\
 When a voice line is over. When a voice line is over.
  
 **VoiceSoundOver**''​(NOTE:​ Currently not in use!)''​\\ **VoiceSoundOver**''​(NOTE:​ Currently not in use!)''​\\
 //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\ //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\
-//VoiceLine:// The name of the line, note that if line name is "",​ then this will be the index, eg "​0",​ "​1",​ etc.\\+//VoiceLineIndex:// The name of the line, note that if line name is "",​ then this will be the index, eg "​0",​ "​1",​ etc.\\
 //​VoiceSoundIndex://​ The index of the sound that was just completed.\\ //​VoiceSoundIndex://​ The index of the sound that was just completed.\\
 When a voice sound file is over. When a voice sound file is over.
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 The last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers. syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​. The last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers. syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.
  
-**VoiceLine**\\ +**VoiceLineIndex**\\ 
-The last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers.+The index of the last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers.
  
 **VoiceSoundIndex**\\ **VoiceSoundIndex**\\
hpl3/game/eventdb.1345800614.txt.gz · Last modified: 2012/08/24 09:30 by thomas