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hpl3:game:eventdb

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hpl3:game:eventdb [2012/08/24 08:19]
thomas [Standard Triggers]
hpl3:game:eventdb [2015/09/17 10:19] (current)
ian.thomas [Event Database]
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 ====== Event Database ====== ====== Event Database ======
  
 +(This is not used in SOMA.)
 ====== Overview ====== ====== Overview ======
  
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 Standard trigger types that can be checked for in any map. Below the name are the facts that are related to the triggers. Note that these must be enabled (in Player or any other module that triggers them for them to happpen). Standard trigger types that can be checked for in any map. Below the name are the facts that are related to the triggers. Note that these must be enabled (in Player or any other module that triggers them for them to happpen).
  
-**PlayerCollide**\\+**PlayerCollide** ​''​(NOTE:​ Currently not in use!)''​\\
 //​CollideEntity://​ Entity that is collided with.\\ //​CollideEntity://​ Entity that is collided with.\\
 If the player collides with an entity. Note that this one is not checked every update and might miss very brief collisions. Mostly useful to check if player is in an area. If the player collides with an entity. Note that this one is not checked every update and might miss very brief collisions. Mostly useful to check if player is in an area.
  
-**PlayerLeaveCollide**\\+**PlayerLeaveCollide**''​(NOTE:​ Currently not in use!)''​\\
 //​CollideEntity://​ Entity that player has collided with.\\ //​CollideEntity://​ Entity that player has collided with.\\
 Triggered when player stops colliding with an entity. Mostly useful to check if player leaves an area. Triggered when player stops colliding with an entity. Mostly useful to check if player leaves an area.
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 Note that if you want to do this check on an area, make sure it has BlocksLineOfSight set to true! Note that if you want to do this check on an area, make sure it has BlocksLineOfSight set to true!
  
-**VoiceLineOver**\\+**VoiceLineOver**''​(NOTE:​ Currently not in use!)''​\\
 //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\ //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\
-//VoiceLine:// The name of the line, note that if line name is "",​ then this will be the index, eg "​0",​ "​1",​ etc.\\+//VoiceLineIndex:// The index of the line.\\
 When a voice line is over. When a voice line is over.
  
-**VoiceSoundOver**\\+**VoiceSoundOver**''​(NOTE:​ Currently not in use!)''​\\
 //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\ //​VoiceSubject://​ The name of the subject, syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.\\
-//VoiceLine:// The name of the line, note that if line name is "",​ then this will be the index, eg "​0",​ "​1",​ etc.\\+//VoiceLineIndex:// The name of the line, note that if line name is "",​ then this will be the index, eg "​0",​ "​1",​ etc.\\
 //​VoiceSoundIndex://​ The index of the sound that was just completed.\\ //​VoiceSoundIndex://​ The index of the sound that was just completed.\\
 When a voice sound file is over. When a voice sound file is over.
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 The last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers. syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​. The last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers. syntax = [Character]_[Scene]_[Subject],​ eg "​Simon_00_01_Apartment_Greeting"​.
  
-**VoiceLine**\\ +**VoiceLineIndex**\\ 
-The last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers.+The index of the last sound line that was over. Used by //​VoiceLineOver//​ and //​VoiceSoundOver//​ triggers.
  
 **VoiceSoundIndex**\\ **VoiceSoundIndex**\\
hpl3/game/eventdb.1345796383.txt.gz · Last modified: 2012/08/24 08:19 by thomas