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hpl3:game:areas

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hpl3:game:areas [2015/09/17 10:13]
ian.thomas [Zoom]
hpl3:game:areas [2015/09/17 10:47]
ian.thomas [MapTransfer]
Line 103: Line 103:
  
 ===== MapTransfer ===== ===== MapTransfer =====
-Map Transfer areas are used in map transitions;​ anything within a Map Transfer area is preserved as the next map is loaded.+Map Transfer areas are used in map transitions;​ anything within a Map Transfer area is preserved as the next map is loaded. See [[hpl3:​game:​map#​map_streaming|Map Streaming]].
  
 ===== PathNode ===== ===== PathNode =====
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 ===== Soundscape ===== ===== Soundscape =====
-Soundscape areas are used to set up the ambient sound for particular areas. You'd generally have one soundscape area for every room.+Soundscape areas are used to set up the ambient sound for particular areas. You'd generally have one soundscape area for every room. See [[hpl3:​game:​soundscapearea|Soundscape Area]] for more details.
  
 ===== Sticky ===== ===== Sticky =====
hpl3/game/areas.txt ยท Last modified: 2015/09/17 10:47 by ian.thomas