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hpl3:engine:sound

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hpl3:engine:sound [2013/10/10 08:13]
ian.thomas
hpl3:engine:sound [2013/10/24 06:54]
thomas [FMOD]
Line 228: Line 228:
 The engine checks what material the player is in contact with and what type of footwear the player has. This is then put together to a string and appends the value of the StepType parameter from the materials.cfg file. It sends the string, which is the location for a footstep event (ie player/​footsteps/​barefoot/​stone),​ and also checks the current player movement (sneak, walk or run) value and sends that as the parameter value. This allows FMOD to play the different movement sounds for that particular material. The engine checks what material the player is in contact with and what type of footwear the player has. This is then put together to a string and appends the value of the StepType parameter from the materials.cfg file. It sends the string, which is the location for a footstep event (ie player/​footsteps/​barefoot/​stone),​ and also checks the current player movement (sneak, walk or run) value and sends that as the parameter value. This allows FMOD to play the different movement sounds for that particular material.
  
 +//Note: This is game specific and can be easily changed by editing the script files for the player'​s current move state//
  
 ==== SNT (old sound system) ==== ==== SNT (old sound system) ====
hpl3/engine/sound.txt ยท Last modified: 2014/02/06 13:53 by thomas