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hpl3:engine:model_export

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hpl3:engine:model_export [2014/09/12 20:39]
aaron.clifford
hpl3:engine:model_export [2018/12/04 07:47]
nebej
Line 47: Line 47:
 It is prefered if looped animations are exported so that they have the same keyframe at the first and last position. This will guarantee that they are looped correctly. It is prefered if looped animations are exported so that they have the same keyframe at the first and last position. This will guarantee that they are looped correctly.
  
 +===== Additional animation setup =====
 +
 +Additional information about the animation can be setup by adding a .anm_info file with the same name as the animation. This file can be used to specify advanced settings that might be hard to get correct when exporting. The anm_info file is stored as an xml document.
 +
 +==== Bone Setup ====
 +
 +Information about which bones should be active for the animation can be specified in the file. You can either include or exclude bones. Each bone is specified with a name (wildcard allowed) and if it should affect all the children of the bone(s).
 +
 +Here is an example of some XML code.
 +
 +<​code>​
 +<​AnimationInfo>​
 +    <​BoneSetup>​
 +        <!-- Start by exluding all bones from this anim -->
 +        <Exclude Bone="​*"​ />
 +        <!-- Then include the top of the left arm and all its children -->
 +        <Include Bone="​j_L_Arm_1"​ Children="​true"​ />
 +        <!-- Then exlude the lower part of both arms using a wildcard -->
 +        <Exclude Bone="​j_*_Arm_3"​ Children="​true"​ />
 +    </​BoneSetup>​
 +</​AnimationInfo>​
 +</​code>​
 ===== 3DS Max ===== ===== 3DS Max =====
  
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 Select all mesh and bone items (double-click your root bone to select all connected). Only selected items will be exported. Select all mesh and bone items (double-click your root bone to select all connected). Only selected items will be exported.
  
-Then File>​Export as...>​autodesk FBX 2013+Then File>​Export as>​autodesk FBX 2013
  
 **Exporting a skeletal animation:​** **Exporting a skeletal animation:​**
Line 127: Line 149:
 Select all bone items (double-click your root bone to select all connected). Only selected items will be exported. Select all bone items (double-click your root bone to select all connected). Only selected items will be exported.
  
-Then File>​Export as...> +Then File>​Export as> autodesk
-autodesk+
  
-FBX +FBX 2013
-2013+
  
 ===== Blender ===== ===== Blender =====
hpl3/engine/model_export.txt · Last modified: 2018/12/04 07:47 by nebej