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hpl3:engine:model_export

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hpl3:engine:model_export [2014/09/12 20:39]
aaron.clifford
hpl3:engine:model_export [2018/12/04 07:43]
nebej
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 It is prefered if looped animations are exported so that they have the same keyframe at the first and last position. This will guarantee that they are looped correctly. It is prefered if looped animations are exported so that they have the same keyframe at the first and last position. This will guarantee that they are looped correctly.
 +
 +===== Additional animation setup =====
  
 ===== 3DS Max ===== ===== 3DS Max =====
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 Select all mesh and bone items (double-click your root bone to select all connected). Only selected items will be exported. Select all mesh and bone items (double-click your root bone to select all connected). Only selected items will be exported.
  
-Then File>​Export as...>​autodesk FBX 2013+Then File>​Export as>​autodesk FBX 2013
  
 **Exporting a skeletal animation:​** **Exporting a skeletal animation:​**
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 Select all bone items (double-click your root bone to select all connected). Only selected items will be exported. Select all bone items (double-click your root bone to select all connected). Only selected items will be exported.
  
-Then File>​Export as...> +Then File>​Export as> autodesk
-autodesk+
  
-FBX +FBX 2013
-2013+
  
 ===== Blender ===== ===== Blender =====
hpl3/engine/model_export.txt · Last modified: 2018/12/04 07:47 by nebej