User Tools

Site Tools



Table of Contents



iPhysicsBody has no public fields.


Return Type Function Name Parameters Description
eEntityType GetEntityType
int GetUniqueID
void UpdateLogic float afTimeStep
const tString& GetName const
void SetName const tString &in asName
bool HasParent
bool IsActive const
void SetActive bool abActive
cVector3f GetLocalPosition
cMatrixf& GetLocalMatrix
cVector3f GetWorldPosition
cMatrixf& GetWorldMatrix
void SetPosition const cVector3f &in avPos
void SetMatrix const cMatrixf &in a_mtxTransform
void SetWorldPosition const cVector3f &in avWorldPos
void SetWorldMatrix const cMatrixf &in a_mtxWorldTransform
int GetTransformUpdateCount
cBoundingVolume@+ GetBoundingVolume
bool GetScriptableIsSaved
void SetScriptableIsSaved bool abX
void AddChild iEntity3D@ apEntity
void RemoveChild iEntity3D@ apEntity
bool IsChild iEntity3D@ apEntity
iEntity3D@ GetEntityParent
cEntity3DIterator@ GetChildIterator
iPhysicsMaterial@ GetMaterial
iCollideShape@ GetShape
iPhysicsJoint@ GetJoint int alIndex
int GetJointNum
void RemoveJoint iPhysicsJoint@ apJoint
void SetLinearVelocity const cVector3f& avVel
cVector3f GetLinearVelocity const
void SetAngularVelocity const cVector3f& avVel
cVector3f GetAngularVelocity const
void SetLinearDamping float afDamping
float GetLinearDamping const
void SetAngularDamping float afDamping
float GetAngularDamping const
void SetMaxLinearSpeed float afSpeed
float GetMaxLinearSpeed const
void SetMaxAngularSpeed float afDamping
float GetMaxAngularSpeed const
cVector3f GetInertiaVector
cMatrixf GetInertiaMatrix
void SetNoGravityWhenUnderwater bool abX
bool GetNoGravityWhenUnderwater
void SetIsUnderwater bool abX
bool GetIsUnderwater
cVector3f GetVelocityAtPosition const cVector3f &in avPos
cVector3f GetTorqueFromForceAtPosition const cVector3f &in avForce,
const cVector3f &in avPos
void SetMass float afMass
float GetMass const
void SetMassCenter const cVector3f &in avCentre
cVector3f GetMassCenter const
void SetMassMulApplied float afMul
float GetMassMulApplied
void AddForce const cVector3f& avForce
void AddForceAtPosition const cVector3f& avForce,
const cVector3f& avPos
void AddTorque const cVector3f& avTorque
void AddImpulse const cVector3f& avImpulse
void AddImpulseAtPosition const cVector3f& avImpulse,
const cVector3f& avPos
void Freeze
bool GetFrozen
void Enable
bool GetEnabled const
void SetAutoDisable bool abEnabled
bool GetAutoDisable const
void SetAutoDisableLinearThreshold float afThresold
float GetAutoDisableLinearThreshold const
void SetAutoDisableAngularThreshold float afThresold
float GetAutoDisableAngularThreshold const
void SetAutoDisableNumSteps int alNum
int GetAutoDisableNumSteps const
void SetContinuousCollision bool abOn
bool GetContinuousCollision
void SetGravity bool abEnabled
bool GetGravity const
void RenderDebugGeometry iLowLevelGraphics@ apLowLevel,
const cColor& aColor
void StaticLinearMove const cVector3f &in avVelocity
void StaticAngularMove const cVector3f &in avVelocity
void SetBlocksSound bool abX
bool GetBlocksSound
void SetBlocksLight bool abX
bool GetBlocksLight
void SetUseSurfaceEffects bool abX
bool GetUseSurfaceEffects
void SetCollide bool abX
bool GetCollide const
bool IsCharacter const
void SetCollideCharacter bool abX
bool GetCollideCharacter const
iCharacterBody@ GetCharacterBody
void SetPushStrength int alX
int GetPushStrength
void SetCollideFlags uint alX
uint GetCollideFlags const
bool IsRagDoll const
void SetCollideRagDoll bool abX
bool GetCollideRagDoll const
void SetVolatile bool abX
bool IsVolatile const
void SetPushedByCharacterGravity bool abX
bool GetPushedByCharacterGravity const
void SetBuoyancyActive bool abX
void SetBuoyancyDensity float afX
void SetBuoyancyLinearViscosity float afX
void SetBuoyancyAngularViscosity float afX
void SetBuoyancySurface const cPlanef& aP
bool GetBuoyancyActive
float GetBuoyancyDensity
float GetBuoyancyLinearViscosity
float GetBuoyancyAngularViscosity
cPlanef GetBuoyancySurface
float GetBuoyancyDensityMul
void SetBuoyancyDensityMul float afX
void SetGravityCanAttachCharacter bool abX
void SetGravityAttachmentRotation bool abX
void SetGravityAttachmentVelocity bool abX
void SetGravityAttachmentVelocityAxes eVelocityAxes aAxes
bool GetGravityCanAttachCharacter
bool GetGravityAttachmentRotation
bool GetGravityAttachmentVelocity
eVelocityAxes GetGravityAttachmentVelocityAxes


Have some helpful descriptions to add to this class? Edit this page and add your insight to the Wiki!

hpl3/community/scripting/classes/iphysicsbody.txt · Last modified: 2015/11/05 11:36 by abion47