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hpl3:3rdparty:blender

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hpl3:3rdparty:blender [2012/12/14 08:40]
jens
hpl3:3rdparty:blender [2012/12/14 08:40] (current)
jens
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 Go back to the 3D view by pressing SHIFT-F5. Make sure you are in Edit Mode (TAB toggles between Object and Edit) and with the cube selected, press CTRL-T to triangulate it. Go back to the 3D view by pressing SHIFT-F5. Make sure you are in Edit Mode (TAB toggles between Object and Edit) and with the cube selected, press CTRL-T to triangulate it.
  
-Extra info: See [[:http://​wiki.frictionalgames.com/​hpl3/​3rdparty/​blender#​triangulate_only_on_export|Triangulate only on export]] for a method where you only temporary triangulate objects on export, which is what you want when doing proper modelling later.+Extra info: See [[:​hpl3/​3rdparty/​blender#​triangulate_only_on_export|Triangulate only on export]] for a method where you only temporary triangulate objects on export, which is what you want when doing proper modelling later.
  
 To see if the cube has the texture properly applied, at the bottom of the 3D view next to the large Edit Mode button, press the button with a circle and switch the viewport shading to "​Texture"​. You should now see the texture on the cube. To see if the cube has the texture properly applied, at the bottom of the 3D view next to the large Edit Mode button, press the button with a circle and switch the viewport shading to "​Texture"​. You should now see the texture on the cube.
hpl3/3rdparty/blender.txt ยท Last modified: 2012/12/14 08:40 by jens