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hpl2:tutorials:scripting:outdoor_level_design

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hpl2:tutorials:scripting:outdoor_level_design [2012/04/17 19:08]
rapture
hpl2:tutorials:scripting:outdoor_level_design [2012/04/17 19:09]
rapture
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-    - **Static_Objects** ​ > **Cellarbase ** > **Floor ** > __**dirt_pile**__. These are good for the Outdoor dirt floors, as you don't want the ground to be completely flat. Use them to break it up and give it a more realistic touch. I wouldn'​t scale these up to much as the texture becomes extremely poor quality at a large size. They also don't match up to well with the "​__cellarbase_floor_rough.mat__"​. But you want this texture for your Plane in this demonstration,​ you will understand why in the reason below. +    - **Static_Objects** ​ > **Cellarbase ** > **Floor ** > __**dirt_pile**__. These are good for the Outdoor dirt floors, as you don't want the ground to be completely flat. Use them to break it up and give it a more realistic touch. I wouldn'​t scale these up to much as the texture becomes extremely poor quality at a large size. They also don't match up to well with the _fckg_QUOT___cellarbase_floor_rough.mat__"​. But you want this texture for your Plane in this demonstration,​ you will understand why in the reason below. 
-    - **Static_Objects** ​ > **ptest ** > __**graveyard_floor_dirt_pile**__. This will be another model that you will use to make a large percentage of your Walls, Hills and the optimal choice for far-away mountains. They also work the best with __cellarbase_floor_rough.mat__"​ as the dirt pile texture is more or less the same as the cellarbase floor.Static_Objects > **Dungeonbase** ​ > **Floor ** > __**dirt_mould_pile**__. Another good dirt pile to use for distant mountains. I don't like the texture as much though, but its good to have variation.+    - **Static_Objects** ​ > **ptest ** > __**graveyard_floor_dirt_pile**__. This will be another model that you will use to make a large percentage of your Walls, Hills and the optimal choice for far-away mountains. They also work the best with __cellarbase_floor_rough.mat__"​ as the dirt pile texture is more or less the same as the cellarbase floor. Static_Objects > **Dungeonbase** ​ > **Floor ** > __**dirt_mould_pile**__. Another good dirt pile to use for distant mountains. I don't like the texture as much though, but its good to have variation ​in your kit.
     - **Static_Objects** ​ > **Debris ** > __**dungeon_cave_in**__. Another good model for walls and caves. Anything in the **Debris** ​ folder is up for grabs.     - **Static_Objects** ​ > **Debris ** > __**dungeon_cave_in**__. Another good model for walls and caves. Anything in the **Debris** ​ folder is up for grabs.
     - **Static_Objects** ​ > __**Dungeonbase**__. Alot of the models are useful for old ruins. The **tree_pillar** ​ under the __special__ ​ catergory is a really good to.     - **Static_Objects** ​ > __**Dungeonbase**__. Alot of the models are useful for old ruins. The **tree_pillar** ​ under the __special__ ​ catergory is a really good to.
hpl2/tutorials/scripting/outdoor_level_design.txt · Last modified: 2012/04/17 23:25 by rapture